TheFamousMouse's Recent Forum Activity

  • Host is the first player who connects to the signaling server room/game. So yes - you just have to put it on some server, run it and keep it alive (simply not killing the process). That's how you get a stable game no matter how many players connect or disconnect, because the first one (host) is all the time online.

    You said that you know how it works and that you've managed to do a Multiplayer game so I am confused about the part where you say "how a server is used through the events". What exactly is unclear for you here?

    Regarding this "My knowledge so far is that the browser object are being used to open a new tab on the server and then so the multiplayer object uses that tab to join". I don't think that browser object has anything to do here. Multiplayer object and signaling server take care about communication via WebRTC.

    Ah now i understand what you mean, yes according to other posts i probably miss understood when preferred to opening a tab on the browser...i thought it should be done through the events but as you state it makes a lot more sense, thank you for correcting.

    Alright so its pretty straightforward and similar to p2p.

    Regarding the method of running a active game on the server, how is that accomplished? If i were to close my browser tabs and or disconnect from the uploaded game...wouldn't that have the same result as p2p because i'm unaware of any way to keep a HTML5 game running on its own.

    Thanks for the help

  • I'm not sure if I understand your question.

    To put host game instance on the server, I believe you can simply export it to NWjs and run it on the server.

    Hi thanks for the reply

    I simply want to know how to achieve an online multiplayer where the server plays the permanent role as host regardless of any peer disconnecting, the room will continue to be active for the remaining participants even if the first joined has left.

    Currently with peer 2 peer the first player becomes host and when disconnected all other players are forced to leave...so even tho i understand how to build a game around p2p, i can't wrap my head around how a server is used through the events.

    My knowledge so far is that the browser object are being used to open a new tab on the server and then so the multiplayer object uses that tab to join before any player and becomes host to create a solid foundation for the peers.

    But how...

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  • * moved. This section is more appropriate for a discussion on how C2 multiplayer works.

    Thanks Zenox

  • Hi,

    I haven't found a good and direct answer to the following question...

    How does one associate a C2 multiplayer game with a dedicated server? I understand its been done by using the browser object and opening a tab...but thats all information i could dig up, how is this done and how does the events differ from the peer to peer. I have managed to develop a p2p and even successfully ran it mobile.

    Using a server to play host is essential since a peer to peer game play could simply end when the player who host decides to...leave.

    The top down multiplayer running on the scirra server is spot on my requirement, would a simple example CAPX be a possibility Ashley ?

    Thanks

  • Hey developers!

    Recently released my hard style arcade game on Google Play "Titans Tower" and could do with some ratings and reviews. A Construct 2 and Cocoon.io combination.

    (can't currently post links)

    Thanks in advance!

  • Hey developers!

    My name's Heinz, independent game developer, digital artist and music producer from South Africa. I've had a great time developing with Construct since my transition from Stencyl. I made a couple of android games, latest release which i personally love is "Titan's Tower" and would appreciate if a few fellow dev's can review/rate it on Google Play.Shout out to Scirra Team, love and respect.

    Thank you for the service and well functioning system,

    Regards,

    Remote Pineapple Games

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TheFamousMouse

Member since 1 Aug, 2015

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