artheads's Recent Forum Activity

  • Hi there!

    I know this is an old thread sorry, but may be someone have this Debug panel plugin and can upload it to any file hosting like dropbox etc...

    It would be very appreciated!!! Just can't open my old project without it...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks a lot, I'm gonna check it right now!

  • Ashley, what did you meant under "at the last tick" ?

  • May be this can help you with ideas

  • Hi!

    Any ideas how to do the same movement as in this game:

    Video:

    Subscribe to Construct videos now
  • Hi, is it possible to set neccessary edges for tilemap corners and etc (bitwise method or other)...?

  • I will remove the capx, but if anyone wants it please let me know and I will send it to you.

    Hi SupremeRobot, I'm a totally newbie in procedural level generation, and your capx would be very helpful for me. Can you please send it?

  • Thanks guys, but I can't understand how to spawn trace objects faster than every tick...

  • Hi!

    Currently I use a sprite 16x16px with fade behaviour and spawn it at two image points. But I'n not really satisfied with look of such traces - it looks like "stairs" if I use square image or separated if I use a round image...

    Is there any other ways to implement it with smooth look?

    Current wrong traces:

  • Hi there! I working on an endless space arcade "Space Trip" - anyone can check the current progress on Scirra Arcade. So, I've read & complied already all optimization guides, but anyway met some performance issues especially on mobiles, but don't really understand why. Resolution is 1080x1920 All obstacles in game (as well stars on the background) moves via 8-direction behaviour and will be destroyed outside layout. There no particles objects are used, and even if I disable all obstacles and effects fps on mobile still is 20-30.... It's the first time when I got such trouble... If you have some ideas about, or any other feedback - it will be very appreciated!

  • Consider this plugin ?

    Thank you so much for the links, I'm going to learn it right now!

    P.S. I've tried this plugin but it has few cons like fixed width of the hallways and I don't yet understand how to make "fake 3D look" of the front walls.

  • You could use the Q3D plugins with it to make actual 3D walls. I was toying with the idea of procedurally-generated levels, and this might be just the ticket!

    Oh thanks, but I believe that there is a more simple method

artheads's avatar

artheads

Member since 1 Aug, 2015

Twitter
artheads has 40 followers

Connect with artheads

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x3
    Famous Game One of your games has over 10,000 players
  • Viral Game One of your games has over 100,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies