Is there such a function?
I believe Physics behavior has this, but I'm not using that. Basically I want a sprite to play different animations when it's rotating clockwise and counterclockwise (think a car where its front wheels turn to steer). A player-controlled sprite can do this easily by relying on player input, what's a simple way to reproduce the same for an AI-controlled sprite?
Caveat: AI uses "rotate towards position" action, so I don't have separate AI turns right/AI turns left actions I can stick this into.