Asmodean's Recent Forum Activity

  • What I mean is when the animation of your objects are playing you can see in debug-mode that the x and y-position of the objects are changing. This is only when the animation is playing.

    If you use chipmunk-physics from R0j0hound this problem doesn't exist. So I assume that is a problem with the physic-behavior.

  • They didn't fall, but I can see in debug-mode that the x and y-positions are changing slightly. It stops, if I turn off the animations. I assume that the objects change slightly the size in the animations.

    I don't have the problem with chipmunk-physic. So I think it's a problem with the physic-behavior.

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  • jasonbyre please have a look, if it's what you are looking for:

    https://drive.google.com/file/d/0B5FlDY ... xzNFk/view

    It's possible to do it with only one TiledBackground, but then the image that you use for the TiledBackgroundhas to be the exact size of the of the Layout. Like that:

    https://drive.google.com/file/d/0B5FlDY ... Vzc1U/view

    If you have any question, fell free to ask.

  • [quote:32d9kj6l]Thank you! I'll send you the beta of my game, to check it out once I get it running.

    I'm looking forward to it.

  • Something like that?

    https://drive.google.com/open?id=0B5FlD ... WNRak9OZEE

    It's using particles, so be very cautious on mobil with the number of particles. It can be very CPU-Time consuming.

    Play with the properties of particles and see if it's what you are looking for.

  • You're welcome.

    About the 'swirling circles effec'. Your video doesn't work, so I don't know what you exactly mean.

    Can you explain it a little further?

  • You have to distinguish between triggered events (the one with the green arrows) and non triggered. The triggered events will be triggered only once (hence the name), the other will be triggered every tick (60 times a second) the object is touched.

    In your capx, a new squares will be created as long you touch the object and destroyed only after the animation has ended. This means you see a big square because you see the next to last frame of a newly created square. You can see that you are create many squares in debug mode. If you start in debug mode you will see on the left side of the debug window that sprite 7 count up to 32 objects before the the first get destroyed.

    You can fix that with triggered events. I made an example. Hope that will help:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • Try:

    Array| For each X element -> Array| Set value at Array.CurX to 'your number you want'

    Array| Current Value=5

    This is one event, with one action.

  • Try:

    NWjs | Run "start" for a CMD and

    NWjs | Run "start pathToBatFile" for a batch-file

    for example:

    NWjs | Run "start c:\mybat\batch.bat"

  • My first completed game. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Your task is to eliminate all robots in a level by deactivating their RGB components. To deactivate a component, shoot

    at the robot with a missile that has the colour you want to deactivate.

    https://www.scirra.com/arcade/action-games/rgb-10803

  • Problem Description

    If NWjs.AppFolder is called in a NWjs-App in Linux it gives the wrong path. It puts chrome-extension:// with an ChromeApp-Id in front of the path. It works fine with Windows.

    Attach a Capx

    Capx with two externels files:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

    NWjs-win32:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

    NWjs-linux64:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

    Description of Capx

    The Capx displays the NWjs.AppFolder path in a Textbox. Where the path will be shown correct on all Systems. Then it tries to load a picture in a sprite from an external file and a text-file with the ajax-plugin.

    If ajax loaded successful it will write an O.K, otherwise Error

    Steps to Reproduce Bug

    • Make a Linux64 NWjs-App from the Capx.
    • Copy the to files: pic2.jpg and test.txt in the linux64 folder
    • Make nw executable an start it.
    • Press F12 to open the Debug-Window, click on the console Tab to see the wrong path.

    Observed Result

    The Textbox displays the correct path, but no image is loaded and ajax reported an error.

    Expected Result

    Correct path.

    Affected System/b]

    • Windows 7: (NO)
    • Linux Mint 64 Bit: (YES)

    Operating System and Service Pack

    Windows 7 SP 1

    Linux Mint 64 Bit

    Construct 2 Version ID

    r233 and nwjs 0.16

  • I forgot to write that for both files the .desktop and the program you have to set the permissions:

    sudo chmod 777 'name of file'

    RBuster

    There is a standard path for the .desktop: /usr/share/applications. Where to put the program is up to you, mostly in usr/bin or bin. There are some sort of installer for that, but I think is not easy at all. You could make a debian apt package for example. There are tutorials for that. And there is ZeroInstall for portable apps http://0install.net/.

    I've never done this so I cant really help you.

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Asmodean

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