ultrafop's Recent Forum Activity

  • Sure thing!

  • Sounds like a weird quirk :/. So this is still happening even after setting the sound to preload (I'm guessing the added code about advancing the loading after the audio has loaded was tried after setting the preload)? I'm at a loss for what may be going on. My only other thought would be to wonder whether there's an added effect on the sound. I know that if I set certain effects incorrectly it can cause an entire project to run oddly.

  • I think R0J0hound has some good examples of this posted in this thread:

    EDIT: whoops we posted at the same time haha

  • Having sounds work well without a preload hasn't been my experience. I'd recommend at least trying that. Otherwise, capx?

    EDIT: I think what you're thinking of is that sounds have to be downloaded completely before playing, whereas music can be streamed (the wording in the manual is a bit odd there and it seems to imply that sounds are ready to go, which they are not). This means that if a sound is not preloaded, it will be loaded the first time it plays, giving you the delay.

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  • I'm thinking about collision checks as well. Are these blocks set with collisions enabled? Maybe it would be good to disable collisions if they're off screen, or a certain distance away from the player. The same would go for NPCs etc..

  • My first thoughts are checking the z order to make sure that's correct, as well as ensuring the items are on correct layers (with the right parallax parameters).

  • EDIT: RTFM - This is because I'm importing as .m4a I suppose. Anyone know of a good .ogg converter?

    Hey all,

    I have the feeling this is a silly question but I really do need some help.

    I used Logic 9 to make some sound effects for a project. I loaded them into my project successfully (All green check-boxes) but they aren't displaying as available when I try to set them up (when shooting projectiles, for example). The files are .m4a format and I believe I've used those formats with free sounds in the past. Does anyone know of a fix for this, or possibly some settings I can use in Logic to ensure the files can be used?

    Very many thanks for your time and thought!

  • > This is so cool. I did find a little issue but it's pretty rare. When I jump alongside platforms, sometimes my playerbox gets stuck on the side of it. I'm not sure where that could be coming from but I thought I'd share.

    >

    >

    >

    I know this problem, i think this is caused by the collision detection of polygon selection.

    Click to the cube to see the polygon for collision ,i will look that , the other solution is to

    place invisible rectangle block over cubes.

    Thank you for this report ..

    ** ok i have just tested this , the solution is like above place invisible block over each cubes. This will

    increase objects number in screen but not really affect speed performance , you can make over 200 cubes+

    200 invisible block without lost frame rate..

    ultrafop

    http://gigatron3k.free.fr/html5/C2/3d6

    Wow, that was fast! Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • This is so cool. I did find a little issue but it's pretty rare. When I jump alongside platforms, sometimes my playerbox gets stuck on the side of it. I'm not sure where that could be coming from but I thought I'd share.

  • Your work never ceases to amaze me. Thank you so much for this contribution!

  • Would you mind disabling R0j0hound's outline effect? I can't open the file to take a look.

  • Is this a background image or did you change the color of the background? If you changed the color of the background and then moved that layer up, it may interfere with seeing layers beneath it.

    Otherwise, my thoughts are:

    a) make sure your tilemaps are visible

    b) make sure your tilemaps are have a z order higher than the background image

    c) If your tilemaps are on a different layer, make sure that layer is higher than the one with the background image

    d) If your tilemaps are on another layer, make sure the parallax for that layer is set appropriately (things can really end up all over the place if the parallax isn't set up correctly)

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ultrafop

Member since 26 Jul, 2015

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