UPDATE 1/28/2015 - more progress can be seen here: metroid-inspired-project-progress-journey-galactia_t123701
Trying to implement some gameplay elements inspired by those found throughout the Metroid series into more of a casual game. So far I've managed to complete a number of them in a way that would allow for rapid production of levels, puzzles, creation of new enemies, weapons, etc. Most recently I've implemented a seamless scrolling 'effect' and an auto mini map generation feature using arrays and the tilemap.
Graphics style inspired by 'true' 8bit graphics.
No name on the project as of yet - but I would love some feedback! Thanks guys!
(super basic pause screen, with a draggable map showing where level objectives and exfil point would be)
11-23-2014 Updated build can be accessed here:
http://threesevenhosting.com/builds/11-23-2014/
A couple of notable updates
1. New enemies
2. New terrain elements
3. Gravity and Physics modifying zones
4. Some map UI updates
5. New mission objective (Search and Destroy)
Be sure to check the map for your objectives.
UPDATE: 11-26-2014
OK - I've added a quick build update, which primarily includes crawling, using bombs, and trap platforms (which were surprisingly more complex to make than I had anticipated)!
Also includes a simple title screen, with a name that's subject to change:
http://threesevenhosting.com/builds/11-26-2014/
(I haven't implemented crawling into touch controls quite yet - sorry guys!)
Some screens:
Thank you everyone for all the encouraging and constructive feedback. Please keep it coming.
A quick update - didn't upload a new build, but here are some screenshots. New additions include:
Several New Enemies and Behaviors (see screen shots)
Zone scrolling camera movement for specific rooms (see screen shots) - which addresses the issue of not being able to see where to jump vertically in certain situations
Improved game-play elements, such as marking enemies that need to be eliminated
UPDATE 12-15-2014:
It's been a while, but here's a brand new build:
http://threesevenhosting.com/builds/12-15-2014/
It has a lot of new things kind of under the hood, but I also spent some time refining and creating some more complex enemy behaviors and mission objectives. There's a few new area tilesets, as well as a new objective.
Let me know what you guys think or if you run into any bugs. Thanks for all the encouraging feedback!