mudmask's Recent Forum Activity

  • >

    > > Very nice, it reminds me of that game that is a chicken crossing the street.

    > > Keep going

    > >

    >

    > Thanks my friend - how far did you get??

    >

    Not so far actually haha, after the first waves it gets very hard.

    50 meters..

    The coins are not resetting after crash, if you double tap it will start again with the coins from last time.

    Awesome! 50 isn't so bad Eventually there will be a shop system, so the coins need to remain the same between rounds and play sessions (nothing in there yet though)

  • Very nice, it reminds me of that game that is a chicken crossing the street.

    Keep going

    Thanks my friend - how far did you get??

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  • Hey Everyone -

    I've been working on this game for a little bit longer than I planned, hopefully to be able to sell it to a local business in my town. I'd love it if you guys gave it a shot! You can use arrow keys OR touch controls. Would love to hear how far you all get - sorry no leaderboard functionality quite yet!

    Play Here:

    http://threesevenhosting.com/builds/rivertapper/BE5-16/

  • a bomberman style prototype/proof of concept, with 8 direction throwing (Z) effect, bombs bouncing off one another, other stuff -

  • As C2 is in 'maintenance mode', in that only bug fixes will be implemented, it's likely that current addons will continue to function.

    That's great - that thought crossed my mind after I posted this. There's always the possibility I guess that something could change one the Firebase end too...

  • Hello Construct Community -

    I've been messing around a bit with the Firebase plugin by rexrainbow, and it's actually a really cool plugin! It's super simple to use, and firebase seems like a really powerful and user friendly database service. I've also recently just figured out a way to take in-app HTML5 purchases using paypal, and having those purchases update a firebase database, which can then be read back into your game (ie., in game currency purchases, etc).

    I want to move forward with these tests and make some cool projects. However, rexrainbow no longer seems to be updating any of his plugins. What are the chances of a plugin like this being deprecated by a new C2 update? Would it be unwise to move forward, given that support for this plugin has ceased indefinitely?

    Just wanted to ask around before I go and try to make something potentially big, and then end up in a pickle because I'm dealing with people's moneys.

    Thanks everyone!

  • Hey ! Hate to revive a semi-old topic, but were you able to make any progress on this?

  • you can try format factory , its free and simple tool to convert audio and video easily

    thank you

  • Artpunk - well to be honest... I have a top secret plan for how to monetize this project.... But, maybe if you message me... I'll tell you about it.

  • Improved command console and debug. Includes a new /help command (thus the /kill explanation is a test of the command), it's mostly good but could use a bit of tweaking. Will add a feature to click objects/entities to feed their associated metadata to the console log later in the afternoon

    You've been at this project for a while and it looks great! what resolution are you targeting? or do you have it setup as a variable resolution?

  • mudmask that game looks really cool! Have you got the river generating randomly on every play?

    EDIT: reading back through, there is some epically good work posted in this thread...

    Thanks so much - while the river isn't COMPLETELY random each time, it's made of random parts that connect together which make different combinations each time. Every time you go X distance it loads another block of level based on the last block's exit point. Not sure if that makes sense! One of those things I came up with laying in bed.. haha

    The grass terrain, the trees and bushes, the clouds, and the little water ripples all appear at random though. It definitely gives the illusion of total procedural generation, but I still maintain control of the various parts of the river so that they're both playable and also look nice.

  • mudmask Looks fun. One advice is to remove the buttons and just go left on any touch at the left side of the screen and right on all touches on the right side. Most users are used to that these days and it is a lot cleaner. Just a tip, looks great anyway

    Hey thanks so much! And actually, I thought about that. Really the touch area is actually the whole left or right of the screen, and the buttons are just kind of there to help out (not sure if that makes sense). It felt a lot less like a game before I had the buttons on there too, but I might still consider either removing them or having an option to remove them.

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mudmask

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Member since 28 Aug, 2011

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