mudmask's Recent Forum Activity

  • just a quick update on this - I've been playing around quite a bit with spriter to try and streamline my main character - and I've had some good success in creating animations and understanding the workflow thanks to 's excellent video tutorials.

    Right now though I'm running in to some issues with action point positions lagging significantly behind, and so it looks like a multi-part character might not work out so well. I did read a comment about updating the action point on the actual imported sprites... that sounds a little intense though.

    note the separation between the upper and lower body

    I still think it will be more than worth it to get this working, even just for character map functionality. I also plan on using this very heavily on a future project. Seriously, Spriter is a great tool... even for an old school pixel pusher.

    just from one of my original tests

  • so Sethmaster - all your street posse characters are made using Spriter then? Apart from the workaround for instantiate time, have you noticed any performance overhead issues like Colludium? I'm thinking that maybe, since your animations are instant instead of tweened, that might cut down on some resources. Is that the case?

    (sorry to high-jack this post..)

  • A miniboss from the beginning of Cyber Shadow

    Also first time posting here, I think, hello

    Nice work man! And welcome! Really Ninja-Gaiden-Esque

  • this looks awesome. seriously.

  • ryanrybot - thanks amigo - I figured you were using Spriter to get those silky smooth animations.

    - thanks for hoping on here and replying super quickly. I actually nabbed the pro version a while back when there was a sale of some kind or some early adopter special (I think) because I anticipated maybe moving to that one day - at least as a way to streamline some of my work. I've been watching a bunch of your videos this week, and I think I'm going to give it a shot. Great job on those btw.

    I will still be separating upper body and lower body, but it doesn't see like that should be an issue binding two body parts together as opposed to 3 to 4 +. I'd like to start doing some of my enemy work on there too, where appropriate... but first I'm going to see how this goes.

  • Hey Constructors,

    One of my current projects, Galaxias (), uses a custom built modular system to display different heads, bodies, legs, and weapons on screen depending on different conditions. Right now I'm utilizing a bunch of image points and ticks to make that happen, and there are times when I see a drop in responsiveness or lagging body parts.

    I'd love to hear from some people that have really utilized Spriter - namely, what were the performance gains like, and was it pretty easy to utilize? Or are there any other quirks to keep in mind?

    I've been playing with building sprites and animations this week and it seems like it would be a good direction to go in - but I know it'll be kind of a large undertaking, and considering I just dialed in the current modular system, I'm a little hesitant to start on something else.

    Thanks guys in advance for any feedback.

  • Dude this is dope. Reminds me of Karateka.

  • so hey sman118 - each individual part of your sprites are separate images right? as in actual separate files? can you designate different files for those body parts in construct?

    just finished watching your robot enemy video - pretty interested in this

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  • man nice, I was just thinking about this game the other day.

    and this:

    Subscribe to Construct videos now
  • is it just the waterfall portion that's animated? or is it the whole background itself? that purple is looking pretty dope.

  • ha perception is 90% of the battle.. I only have 1 finished

    I'll check out your video for sure. this will be super helpful. I have a wife and (lots of) kids now too, so time savers are always a plus.

  • this is looking pretty sweet. I've been thinking about using spriter for some projects in the future (or maybe even my current project) but I haven't taken the time to really learn how to use it.

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mudmask

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