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  • Hi everyone,

    I made a Construct 3 game, added the GameMonetize.com SDK, and exported it as an HTML5 game.

    The game works fine when played through Construct 3.

    It also works properly on GameMonetize's pre-approval page:

    Playable link: uncached.gamemonetize.co/clv3nosn3zr04fn92j8oa70q18nqpkbe

    However, the same game does not work on their shareable link, showing a black screen:

    Unplayable link: html5.gamemonetize.co/clv3nosn3zr04fn92j8oa70q18nqpkbe

    The error I get: i.vgy.me/xkLsYl.png

    Exported HTML5 package: dropbox.com/scl/fi/mghapxbrlwqkkpkq38q0q/shoot_some_fish_gm_v4.zip

    Can you please check and help resolve this?

    Thanks!

  • You have two "Set dx" actions. The second one should be "Set dy"

    Oh My..........!!!!!

    How poor was my concentration...

    Thank you very much!

  • I have two different Construct files with the same events/code for player movement, but they behave differently.

    In the wrong_movement file, the player teleports to the mouse click area.

    In the right_movement file, it works as expected.

    I don’t know what’s wrong with the wrong_movement file. Can anyone please explain? I’ve attached both files.

    drive.google.com/drive/folders/1XBR2T76ZVUWxcUXIiZW_FpWFj9bOmh8i

    Note:

    The wrong_movement file was imported from Construct 2 to Construct 3.

    The right_movement file was created directly in Construct 3.

  • > > You probably don't want to spawn a bullet every tick, instead on the left conditions add an 'every X seconds' condition so you can create a firing rate.

    >

    > Thanks for reply.

    > I tried your suggestion, but the result is still same.

    > I use same event for mouse (on a mouse button down), it's working fine.

    That only happens the first time I hold and swipe the touch. Once I release and touch to shoot again, it works fine.

    I think the problem is with the browser. It's not allowing the audio to play unless there is a tap. If I press and hold, the browser doesn’t allow the audio until I release the touch.

    Is there any way to fix this?

  • > You probably don't want to spawn a bullet every tick, instead on the left conditions add an 'every X seconds' condition so you can create a firing rate.

    Thanks for reply.

    I tried your suggestion, but the result is still same.

    I use same event for mouse (on a mouse button down), it's working fine.

    That only happens the first time I hold and swipe the touch. Once I release and touch to shoot again, it works fine.

  • You probably don't want to spawn a bullet every tick, instead on the left conditions add an 'every X seconds' condition so you can create a firing rate.

    Thanks for reply.

    I tried your suggestion, but the result is still same.

    I use same event for mouse (on a mouse button down), it's working fine.

  • Hi everyone,

    I’m making a shooting game, and I’m using touch controls for both aiming the crosshair and shooting.

    The event setup is shown in the image below.

    The problem is that when I touch the screen, the bullet spawns correctly, but the sound doesn’t play. Then, when I release the touch, all the stacked-up sounds play at once, very loudly.

    How can I prevent this?

  • Thank you very much!

  • Thanks for reply,

    The movement sprite I want to achieve is: webmshare.com/play/MLy3Z

  • Hi everyone,

    I'm working on a mobile game in Construct 3 where the player controls a fish (similar to how spaceships move in mobile shooter games). I want the player to be able to drag the fish smoothly anywhere on the screen using touch. However, I don’t want the fish to instantly teleport to the touch position—I want it to move gradually toward the touch point instead.

    I’ve tried different methods, but I’m facing some issues:

    The object either snaps directly to the touch position instead of moving smoothly.

    If I use lerp, the movement feels slow or unresponsive.

    Sometimes the movement doesn’t feel natural.

    What’s the best way to set up touch-based movement where the object follows the player's finger smoothly without instantly jumping to the touch position?

    Any advice, example events, or tips would be really helpful. Thanks in advance!

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  • Hi Guys,

    I am very new to Construct 3 and have a problem with my shooting game project.

    I made this game work on both mobile and PC.

    I have coded it so that a floating joystick control appears only when playing on the touch devices.

    However, there are some issues with that code while playing on mobile:

    1. An unwanted crosshair appears at position (0,0) on mobile: i.vgy.me/CWVvql.png

    I can't figure out how or why it's happening. This issue only appears on mobile devices, when playing on PC, it doesn't show up.

    I couldn't use debug preview to check which crosshair is appearing at (0,0) since I have to use remote preview to test on mobile devices.

    I am using separate crosshairs for mobile and PC because the controls are different:

    "Crosshair" for PC

    "crosshair_touch" for mobile

    2. When using the mobile touch joystick, the crosshair keeps moving toward the last movement direction even after I stop moving the joystick. It doesn't stop when I release the joystick.

    I have attached event images and a video for better understanding. Please check below:

    Mouse control: i.vgy.me/Pe0Sxq.png

    Touch control: i.vgy.me/mCJdbd.png

    Problem video: webmshare.com/play/NARBm

    Thanks...

  • Have you tried the plugin on this page?

    https://sdk.poki.com/construct3.html

    Yes, I am very new to construct 3, I couldn't understand the steps. more detailed instructions would be helpful.

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