I don't know if i found a bug or i'm using it in a way is not correct(I guess the last XD)
Using Drag&Drop2 and PintTo Imagepoint plugins.
I have an event called:
Sprite set width to:
distance(Scaler_right.DragDrop2.X,Scaler_right.DragDrop2.Y,Scaler_left.X,Scaler_left.Y)
And event that when the sprite is selected(one time event) > Scaler_right Pinto image point 5 .
So the idea is set the size of the sprite with the distance between the Scaler_left and the scaler_right. If i move the Scaler_right the sprite is updated no problem.
But if when is dragging the scaler_right, i move the cursor on Y the distance that is set to the sprite is always the distance of Scaler_left and the mouse.x/y.
Seems not matter if i pin or set position of the scaler to X point, the distance when is dragging the scaler will be with the mouse.
I put the events before and after but nothing changes. Seems the pointer event runs more times or have always priority front the PIN or Set position and not set the distance correctly.
I guess someway to solve the problem is to the distance expresion substract the difference of the Y or something like that but i'm very bad with maths XD.
Here is the actual program:
https://dl.dropboxusercontent.com/u/659 ... index.html
Press the button circle to create one and drag the scaler in the middle-right(the one with a green square) to the right(is locked to move only to the right) and will do the resize correctly.
But if you stop and go up on Y, the sprite also will be resized. And after some test i found that is because get the distance with the mouse and not with the scaler_right with the pint or with the set position.