matriax's Recent Forum Activity

  • Thanks, I see, when are near/far not only the scale changes, also the imagepoint/positiont(X,Y) changes to avoid that problem. All the thing is more complicated than i thought in a first moment.

    Also I discovered that in Construct Classic had some real 3D cube plugin that manage all this thing more easily, wonder if there is anyway to port to C2.

    I will give a try to the cube-stars and if again get blocket will test the Q3D plugin to see how hard is.

  • I'm blocked now because i can't figure how do the near/far effect.

    I put various sprites together for a long wall, and i tried the near/far effect with the zoom factor, width/height, sprite scale, etc... and always they overlaps when are near and separated when they are far. I don't know what variable i'm missing or events to get all the tiles near/far at the same distance between them.

    Any tip?

  • Ok, so A Doom game can be done, interesting!, i will work with that this weekend <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> .

    About faces i guess i'm not explained well.

    With 3D cube FX i can set 1 image to all the cube faces. With 25dplatformer, i can set 3 different images. 1 for Z faces, 1 for X-Faces and one for Y faces. Like shows in the CubeFace demo: http://gigatron3k.free.fr/html5/C2/3d8/ the 3 different faces are the Question mark, the yellow face and the brick.

    To be more clear, if i want to do a 3D dice, i can't because only can set the numbers 1,2 & 3, and i will need to map all the faces for the six numbers/faces.

    What i'm saying is get the variables to map the six faces of the cube with different images. Can you add it?

  • matriax

    here is for you .. with rooftop ...

    http://gigatron3k.free.fr/html5/C2/FX/2dcity.rar

    Look carefully params and events and invisible block for collision ..etc

    Thanks! Now i understand how the shader works much better after some tests <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> .

    I can create a sprite called Building, this sprite is a collision & Z-Face(Rooftop). Using the cointainer option creates 2 sprites = One with X-Face and other with Y-Faces. And in theory with only one sprite(The collision-rooftop) i can set in every position and on start layout all will be set, in theory! No? <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> .

    This will be using 3 different sprites, but wonder if with only one sprite i can do something in events to get differrent frames of the sprite and for each one set the X/Y face automatically, mmm...

    One suggestion, Now we have Z,X,Y faces. Z for Top, X for Left-Right and Y for Up-Down. Will be possible setup all the faces? I mean, Now you can set X-Faces, that shows the left and right face the same sprite. Is possible add the variables for all the faces? = Up/Left/Right/Up/Down ? .

    ---

    Other thing, after play with the Cubeface demo, i realized that the cube of bricks and how looks is perfect for a Wolfeinstein/Doom game. I played with all the variables and the Angle is like a zoom.

    So, maybe i'm missing something, but with this, is not possible do a Wolf/Doom game? Or for that we will need any other variable? :O

  • matriax

    please read this entire post.. i am sure you can do what you want...

    for cube combination http://gigatron3k.free.fr/html5/C2/3d8/

    or game source for camera position

    https://www.scirra.com/arcade/action-games/25dgame-5773

    I downloaded the .capx but when i try to open that cubeface example says that i need this plugin "FPS Monitor" by Gigatorn, but i searched on scirra and i can't find it <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> . Can you post the cubeface example without that plugin?

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  • I see, then for build larger maps can be a pain

    There is no way to do all with one sprite? Set the faces of the cube in the Frame0=Rooftop, Frame1=Left, etc... Or better using animations names "Rooftop" , "Side1" etc... and inside the frame for that.

    So, we simply create and place in the layout one sprite, set the texture faces inside and done. So we can do tilesets and create maps very fast and complex.

    Is possible?

  • Damn!, i was trying to do a prototype for my next game with this thing of 2.5d using sprites and events and here is an effect that do that XD.

    I think this thing can have a lots of possibilities and with a good doc and do more simply can be great.

    But i found a bug, the rooftop not works, the entire building is made using the "wall" sprite In Nw.Js and Opera/Firefox/Chrome. I download from this: http://gigatron3k.free.fr/html5/C2/25dc ... city2.capx or there is a new version? Or maybe the .FX in the first post is not updated to last version ¿? .

  • Last gif solving a level with a 3-Star rating <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Remember you can get the early acces version here:

    https://kronbits.itch.io/cube-rampage

    Enjoy!

  • Updated the game page with the Early Access builds(Windows / Linux / MacOS ) with 11 playable levels.

    Here a video featuring the 11 levels:

    Subscribe to Construct videos now

    Enjoy! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Hi!

    Updated the HTML5 version with one level and the dektop versions as demo.

    Also added an Early Access option by 4.99. With this one you will have acces to all next updated and the full game when it's finished. Actually the Early Access version have 2 levels:

    https://kronbits.itch.io/cube-rampage

    Now i'm with the level design, so hope get at least 10 levels this week and code the achievements.

    Here a videos showing the Early Access gameplay:

    Enjoy!

  • Yes, your trick works, thanks, So to all links to social profiles and other things like upload score i have to add a invisible button? arggg

    Mmmm so seems depending which object is clicked, construct2 open the new tab in different way? or i'm missing something?

    And there is no way to do the same only with click on a object(sprite) ? Why that difference?

    At least now i know C2 can do it, i will keep trying to see if i can achieve the same thing without add invisible buttons in all the layouts.

    Maybe Ashley can fix that on sprites for next release?

  • Mines are: On clickd on a object > Browser Go to X url in a new window with "New Window" tag.

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matriax

Member since 22 Jun, 2015

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