Magistross's Recent Forum Activity

  • I was promised procedurally generated caves, and all I got was grass and water ... I feel robbed ! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Or add an arbitrary ammount of space characters between each letter of your string using a loop... Not quite as handy as the other methods mentionned, but hey, it's the easiest one ! <img src="smileys/smiley36.gif" border="0" align="middle" />

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  • It will mostly be possible with the promising WebSocket. However, at this time, it's much more of a browser compatibilities issue than anything else.

  • When I saw this thread I thought of this.**insert bad ass dragon image here**

    When I saw that I thought of the final scene in the good old classic "The Immortal"

    <img src="http://www.mobygames.com/images/shots/l/10732-the-immortal-dos-screenshot-the-final-battle-excact-timing.gif" border="0" />

  • I've seen the same message a few days ago, but promptly clicked cancel seeing the weird version number ! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Cool, I'll go ahead and implement my little hack of a workaround. Good thing is that with the same method I'll be able to create simple animations ! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks to both of you anyway <img src="smileys/smiley1.gif" border="0" align="middle" />.

    I guess it's on the TO-DO list then... but how high up on that list ? <img src="smileys/smiley23.gif" border="0" align="middle" />

  • Hi, I'm pretty new to Construct and Construct 2, but I've used MMF and the likes heavily in the past years. Construct 2 got me interested with its HTML 5 exporter, it's simply amazing !

    Now, I don't know if this existed in Construct or even if it exists now in Construct 2, but it sure did in MMF / TGF. Object grouping (Or Sprite grouping) would be a godsend for the little project I'm on right now. I have a lot of different sprites that I want to share the same set of events.

    I could create a pseudo-grouping by joining an invisible sprite under each of my other ones and have the events only affect those invisible. It adds a bit of overhead in coding, but it's still much less than replicating events 10+ times.

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Magistross

Member since 4 Jul, 2011

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