Zemillious's Recent Forum Activity

  • Thank you so much for the link! I wasn't able to download it but I found something similar. Is it possible that you could send another link?

    Thank you again! I really appreciate the help.

  • Hello all!

    Now I know this question may seem like one that is easy to answer, however I have not been able to accomplish this. How do I set up or create a timer so that once the layout loads, a 3 second timer (which also displays text on screen) activates and the game begins after the countdown is complete? I've searched the forums and I haven't really found anything close to what I want.

    I have created my own sprite font and I want to display the numbers "3, 2, 1" for the countdown and have my game begin once that countdown is complete. Any help would be highly appreciated.

    Thank you in advance.

  • Thank you so much! You're awesome!

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  • Yes I added all necessary animations to the sprite of the missile. However, the missile which is supposed to be flying towards the target, once it makes impact with the aforementioned target, the explosion animation plays but then the explosion flies off screen.

  • Hello my fellow Construct users,

    I'm creating a game where I need to make projectiles (such as missiles) move and then explode on impact. My current problem is that once the missile makes impact with the intended target, the explosion animation plays but it keeps moving in the same trajectory of the missile before it exploded.

    I realize that this may sound a bit complicated so I'll try and elaborate a bit more. I have a target on the ground, and I want a missile to hit it, but once the missile hits, I want it to trigger the explosion animation while staying in the position it was in upon impact.

    I really hope this makes sense, and thank in advance!

  • Yes Kyatric the answer was indeed spot on, but I don't quite understand the full power of the Construct 2 engine just yet. Which is why I said "I think I did something wrong", I know that what Seymour said is what I need to do but I don't quite know how to implement exactly what he said is all. Thank you for your input though.

  • You guys are awesome! I hope you make some great games! Thank you so much for all the help Seymour and Utembo!

  • Hello,

    I'm curious about how to set a limit on the number of a sprites that can appear on screen at a certain time. I hope my question is clear, to further clarify what I mean, how can I limit the number of sprite projectiles that appear on screen? I would like to make sure that no more than 3 bullets are allowed on screen simultaneously.

    Thank you!

  • Thank you! The result I ended up with isn't quite what I expected but this is definitely super helpful! I think I did something wrong maybe.

  • Hello to everyone,

    I apologize if this question has been asked many times before, but I searched the forums and I couldn't find exactly what I was looking for. How can I cause a specific sprite (a projectile for example) to spawn at random times?

    Thank you in advance.

  • You're awesome, thank you so much! I'll test it out now.

  • Hello Everyone

    This question is going to sound rather long winded but I just wanted to be clear...

    So in the game I'm working on, it all revolves around timing. What I need to do is create an event in which projectiles damage the main character sprite only when he isn't blocking. So there are two animation frames in my simple game, blocking and not blocking. How do I make it so that the character is destroyed when hit by a projectile during the non-blocking animation frame but he blocks it and does NOT die when the blocking animation frame is playing?

    Thank you in advance.

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Zemillious

Member since 16 Jun, 2015

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