Lucky Star's Recent Forum Activity

  • I've only been using C2 for a month now, and I've never experienced this, but then again, I never tried loading.

    So, when I run the game for a test, its all good, but when I press L to load it, it says all this junk :

    Javascript error! Uncaught TypeError: Cannot read property 'type' of null http://localhost:50000/preview.js, line 5521 (col 18)This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.

  • (I'm keeping this simple, and only giving you the info you need to know to answer) So I want my player to level up each time they reach 100 exp, and I cant make it for like once 200, 300, and forever, so I need a way to make it EVERY TIME THE VARIABLE HAS CHANGED BY 100.

    Thanks!

  • Been wanting something like this for FOREVER!

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  • I kind of need to know this as well for my game.

  • Thanks, I always looked for something like that by right-clicking,

  • Radulepy But the player needs to KEEP the level, on the top it shows text saying level : (level #)

    and other code I'm soon going to make will rely on that, such as if I want his weapon/clothes to upgrade once the player reaches, lets say, level 4, or a boss fight will occur on level 10.

  • Okay, I have this code : When XP is greater or equal to 100, change level up by 1 and show text "LEVEL UP!", wait 3 seconds, fade "LEVEL UP!". Once I reach past 100, it starts constantly level upping because it runs the action more than once..

    how could I stop this?

  • Thanks (I always looked for the word 'copy' when I right clicked, not 'duplicate')

  • In my game, the layout that you play on is randomly selected, from 1-10 layouts.

    I want to copy the code and sprites from the first layout on to those layouts quickly, because those use pretty much all the code from the first layout, it just has rearranged platforms. Is there any strategy to doing this?

    Thanks!!

  • I'm making a "bullet hell game" It should have 2d but not pixel-y or low quality graphics, but not entirely 3d.

    An example of the graphics is a game called http://www.kongregate.com/games/polymerrabbit/frantic-3

    add an http:// to the front, cause I deleted that so I could post the link.

    nevermind, it works as a link.

    I've been thinking of making the characters out of painted cardboard that was painted on for the colors and take a picture of it with a white background, then remove the white background with paint.NET

    but overall it might make the graphics look a bit too wierd, but if you think this is actually a good idea, please tell me.

    If I use OpenGameArt I wont feel happy with myself knowing I just took it off the web ;(

  • Thanks !

  • Thanks I found out it was locked and unlocked it.

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Lucky Star

Member since 5 Jun, 2015

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