theiceferret's Recent Forum Activity

  • I do this:

    A lot of the community made Plugins are awesome. Sadly I stopped using them a while ago since eventually all plugins get broken or abandoned. Now with this I hope they either get all fixed and not all abandoned :/

  • I used two pathfinding behaviors for the enemy type. Pathfinding & Pathfinding2

    I set the cell size on 32 for both, and set buffer size to -16 and -14.

    I set different obstacles for each, and only have one turned on depending if the enemy is flying or not. when the pathfinding is turned on it looks for obstacles depending on the pathfinder used. This generates two different pathfinding maps. But like Ashley said, this is kind of a hack.

  • I use Discord: hyperhunterx

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  • From the official blog:

    First question: Does Animation Speed set to 0 allow sprites to be skipped when using Rendering Cells?

    Second Question: Does using events on Start of layout makes objects on rendered cells to be checked every frame? or are those also skipped?

    Do you have an estimated date for when webgpu will be enabled on exports? It has way better performance than webgl for my game.

    Edit: it seems webGpu is not working on exports on windows, but it works on Mac.

    Edit 2: Got it working on webview export by setting the default graphics to nvidia gpu. but some effects like replace color don't work. It still doesn't work on Nwjs.

  • I sent an email, but didn't get a reply.

    check your spam folder maybe?

  • the autotile crashes very often and is very buggy, I hope they give it some love sometime soon.

  • I am a Construct 2 & 3 programmer and Artist looking for a paid job.

    I am currently working on my own project Hyper Hunter X but the project is on hold due to my bills being overdue and my economic situation not looking good.

    I have 7+ years experience making games and would love to help anyone interested with their project.

    I live in La Paz, Mexico.

  • It took me all night to figure out, now I know Js :p

  • Good to know there is a work-around, I am just having trouble understanding how to call the function. I need to know when any mouse button is being pressed and which one. I have never used the js feature except for some trivial things.

  • The problem is that the side buttons are not detected as input

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theiceferret

Member since 23 May, 2015

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