Vilehead's Recent Forum Activity

  • to many to enlist. especialy as some of them are rare gems that took me months to find and obtain =]

  • oh and i just though of it:

    multi-texturing of 3d Object (normals,bump ect).

  • heres the cap:

    http://dl.dropbox.com/u/15566547/planet.cap

    heres the obj

    http://dl.dropbox.com/u/15566547/PlanetBlank.OBJ

    (be sure to have those two in one folder)

    whats my problem:

    1.first of all i dont see the 3d object from editor. it is just invisible. it is visible ingame thought and in a correct way. and it BECOMES visible in editor when i clone it with CTRL key and draging. i dont know if its a bug or not

    2. to simulated shadow over planet i decided to make a shadow sprite and put it on top of that d object. and i must say it works perfectly... for a few seconds. After that, with planet rotation some parts of the shadow starts to stick out and in from/on planet 3d object. i dont know what cuases this as i have set both position equal and theres no position changing.

    3. i wanted the shadow to be more dynamic so i wanted him to rotate when i press "->" and "<-" arrows. but to my suprise the Shadow sprite doesnt move at all. ive first used

    when arrow key pressed -> rotate cloclwise/counter clockwise

    then i used set angle Shadow.angle +10

    and it failed too. what i do wrong?

    4. is there a way to include obj files in exe?

    5. how to make the sphear act as one...? >_> i mean, to remain round regardless of where the player is (at this point it becomes more like an egg when player is far away)

    6.

  • i would too like to report this bug. previewing wavs works fine though.

  • nobody is trying to flame/troll you, they are just trying to tell you that right now it is NOT possible to use large images at backgrounds and they are also telling the different methods/workarounds you can use to achieve that effect/whatever that is. But you are just ignoring their advice and saying that you want to use a big image in construct, if it is not possible how you can do it.

    No doubt that construct devs are bright minds but they are not superhumans, they are working on construct as a hobby project. Whine/request about new features when construct goes commercial they'll be working on it full time.

    Go back and read the thread again and use your mind how you can implement the ideas others have suggested. If you can't find a way then just increase the minimum specs required to play your game.

    you are missing the point too.

    you think that if you say something 1000 times itll make anybody understand it better then at the very 1st one...? whats next? that the sky is blue in a sunny day?

    if this is what you got fromthis thread i belive it is you who should read this whole thread with special attention to my posts.

    i am "suggesting". you either agree or disagree. and the only thing ive had recived so far is telling me that the wheel is round. isnt that just obvious?

    i agree that the thread derailed much. but if you wont ask - you wont get.

    disscusion is what pulls the attention to crusial issues.

    i agree i myself derailed this thread quite a bit but to be honest i am the one who feel totaly ignored. i am yaling at you "this would be a great addition to construct" and what i get?

    "its not possibile". well gee wiz, then why not to MAKE it possible? you think the devs have mind reading powers? how can they know what users want if you wont tell them? and if many people will request Feature X to be added - then "maybe" it will.

    but yeah. i think ill stop now. its like hiting a brick wall with my own head. wall will remain but my head will get hurt.

    you know i actualy bother myself to do a little "sanity check" on myself and ive asked 4 friends of my to visit this thread without knowing i am the thread starter, and tell me what do they think. lemme quote one of them:

    [21:31] BlackWolf: i have to point out that i cant understand most of what they are saying but i can see how they are avoiding the subject
    [21:31] BlackWolf: they simply refure to supply an awnser OR do anything about it[/code:yx88fj9b]
    
    so yeah. 
    
    and 
    [quote:yx88fj9b]It is upsetting that because of your single minded approach, you consider the wealth of information given to you a waste of your time.
    
    
    from page two - yes it actualy was a waste of time, but i didnt asked for it. maybe pay more attention to what people are saying next time before you accuse them of having "single minded approach". 
    i gave a question
    i got answear
    then i asked another question (why?)
    then i got a stream of the same previous answeares.
    
    i am off.
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  • check the game ini files. you can actualy make the universe bigger... and not only. but ill leave that for you to find out and the game is very moddble.

    if you like space exploration take a look also at:

    http://games.softpedia.com/get/Freeware ... tion.shtml

    it follow the Weird World spirit quite strongly.

  • you people really dont get the message do you...

    fine, then remain as you are. after all - progress blows right...? >_>

    you are just like B. Gates who once said "640K ought to be enough for anybody".

    you think i enjoy bringing this over and over? you think i value my time wasting on brining up this big images issue? did you asked yourself "why this guy is so persistant?" ?

    because lack of big images is what handicappes both my game and my workflow with Construct. Because THIS is the most common issue for most new non-programer users of Construct.

    look around you. everybody would die for Construct having better big pictures handling, cant you see that? cant you see how many things it would solve and make easier/better?

    i know that all your pro's have all the Construct mastery in you one finger - but we dont.

    or maybe you just enjoy this situation? being the lone kings of the hill.

    fine, but dont expect Construct become any more popular then he is now.

    i like Construct. from all the engines ive researched this is the best. best - but not perfect.

    its because i like Construct so much i write all this, its because i CARE.

    i know that every time i make a new thread a group of users goes "Ohhhh him again...". but perhaps instead of playing the "i am so cool and ironic" role you should stop for a brief moment and think about what this guy is saying. Maybe then he will look so stupid no more.

    sorry if i offended anyone or apeared to be rude but thats my thoughts, this is what i think. And if i am famous for anything - it is for voicing my opinion regardless of the circumstances (of course, in range of sanity)

  • but hey, theres something just not right.

    Anybody of you ever heard of Infinity Engine? it was used for Baldrus Gate saga, Icewind Dale, Planescape... for every area there was used at least one "map" image. and to be honest those images are huge. the biggest i remember was 5120/3584 pix. see for yourself: http://www.blackwyrmlair.net/~chevar/Co ... AR2800.rar

    And IE engine is like a dinosour.

    What my point is - Construct is not worst right? i am here not to point that Construct is worst then something. I am just saying that if others can why not to make Construct too be able to handle such features?

    I mean, Construct developers are quite a birght minds right? find a way then, you can do it. You are not worst then them right?

    Please dont flame/attack/troll me for wanting something whats already available for many others.

    (Sidenote: yes i am sure about IE using FULL not sliced images of the map as i am a veteran modder of that engine. i dont know what "technique" the IE engines uses for handling such giant images but the bottom line is: he handles)

  • scirra.com/forum/viewtopic.php

    aaaaaahhh....damn.

    then i am screwed lol

  • so okey ive made an experiment.

    ive made two layouts with the same 1000/1000pix image.

    first is the whole image second is the image sliced for 100 smaller images 100/100pix each.

    results:

    Big image:

    Vram Target: 3.00 mb

    VRAM textures: 4.06 mb

    VRAM total: 7.06 mb

    Big image sliced:

    VRAM target 3.00 mb

    VRAM textures: 6.31 mb

    VRAM total: 9.31 mb

    wth? O.o

  • depends what type of sprites you need. i make all of them myself, or should i say: i have 2nd party programs that generate them for me. this way i am not limited by their default state and i can get preety much any angle of them, animated or not.

    so what do you need exactly?

  • Folders for Object bar, for Global Variables, more visiual array plugin(think:Excel like sheet)(btw is it just me or like everybody are asking for this...?), reversed particles, more animation angles(more then 8), better high res images handling , being able to change things for many objects of the same type at once(think:selecting many sprites and making all of them e.g solid), being able to update/modify sprites at runtime(think: erasing part of the sprite, destruction), sound files being also stored/hidden in exe, export to swf/flash, proper video plugin, 3D camera, timescale that actualy LOOKS like timescale(slider style), drag and drop order modification in Object Tab, being able order objects by numerical value (1,2,3 ect), being able to modify behaviours in more wide scope, drag-and-drop AI defining(RPVX style: move->direction, turn, move, stop, wait, move ect), displaying many layouts on the same screen at the same time... and thats it... for now.

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Vilehead

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