Kyatric's Recent Forum Activity

  • Yes But i dont know how to change the viewport

    Are you talking about the size of the project ? If so in the project tab click on the root of your project (if you haven't changed its name it is "New project") and check in the properties window. There is a value "Window Size", this is where you change the size of the "viewport".

  • There's a pathfinding behaviour included in C2. It will calculate the path for you. At the moment, you'll still have to program the movement of objects along the path by yourself.

    More and a .capx example in this topic

    (No need to download the behaviour it is included in C2)

    I suggest you to check the beginner's guide to C2 as well as the others C2 related tutorials and get familliar with C2.

    Most of what RPG toolkit proposed seem to be doable in C2's events style.

  • Don't click the link, copy it to the url bar.

    Or click here.

    simwhi thanks for the share.

  • It might be trickier than it appears.

    The way I see it (but I may be missing something), webfont and font-face creates a font family on runtime thanks to some CSS styling. But how would you get this font-family at edittime ? I'm not sure the editor could emulate it.

    Also it would require the dev (the end user) to modify the exported .html to add the informations concerning the creation of the family (and the font files, etc...).

    I'm awaiting Ashley's opinion on this one. I agree that it would be a nice built-in feature, but I'm wondering on how it could be implented in the c2runtime in the end.

  • Perhaps you deleted the instance in layout, but the object itself stood in the project tab ?

  • I think Urled is refering to a CC thread.

    Concerning C2, you just have to install it on the pendrive. It should get executed from there with no problem.

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  • Also when clicking "View all alerts" in the popup window on a regular click tries to open the url "http://www.scirra.com/alerts/page-1" which cause the firefox error reported by Jayjay.

  • Does a wishlist for coming releases already exist?

    First stickied post

    Later in the current page 1 of topics

    Has someone a good link/useful hint for creating a scrolling background, like in the goodol' spaceshooters? You know,enemies and items falling from top to bottom, you have to shoot the bad ones & enemies...//Is it parallax-scrolling?

    In the demos of C2 you have the Space Blaster project

  • Oh, player sprite from the game flashback <img src="smileys/smiley1.gif" border="0" align="middle" />

    Nice !

    There's coherence to the universe, and the player's companion looks like an interesting gameplay idea.

    Good job.

  • Even though the drawing tools are not the favorite in this poll, I don't think they should be low on the to-do list. For the people I know use construct need that in-program editor for placeholders and other such artwork. I think it would help C2 advance to a higher stage.

    There's some truth to it.

    But another trick might help you having a placeholder sprite by default when importing a sprite.

    In the base c2folder, there's a (blank) "defaultimage.png"

    Simply replace this image with some placeholder image so each time you will add a sprite, it will already have a texture instead of being a blank square.

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Kyatric

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