Kyatric's Recent Forum Activity

  • C2 r58; Windows XP SP3; FireFox 6.0.2; ATI Radeon HD 4870

    Project was made in R55 and is the example for the PathFinder behavior

    I haven't touched a single line, just opened it and previewed it.

    The modification comes from the drag & drop routine.

    When moving Source or Destination, there's a delay between the moment I release mouse left button and the moment the sprite gets actually repositioned to the center of the current cell.

    In past releases there wasn't a delay, the repositioning occured immediately on left button release.

    Maybe something that might be related to the "redraw flag" too ?

  • Has the Pathfinder behavior been removed in r58? If so, I cannot open my project which included this behavior. I guess I will download the version from the Pathfinder Behavior post...

    Well apparently it hasn't, and I tried opening an old project (made in r55) with the provided pathfinder behavior with C2 and it worked.

    Getting it from the topic should do the trick.

    You could also redownload r58 release, desinstall and reinstall it with the newly downloaded package (maybe the file got corrupted somehow during the download).

    If you experience other missing elements take this path <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Basicly all you enumerated was in the families of CC.

    Except for the multi-type object, as objects of a family share the same variables and ACE, it is tricky to group Sprite and Text for example.

    If you'd called the family's action "set text", sprite objects might raise some kind of error (not being designed to acknowledge said action).

    I don't know about C2 though.

  • C2 r58; Windows XP SP3; FireFox 6.0.2; ATI Radeon HD 4870

    http://dl.dropbox.com/u/36472942/construct/bugs/Spawnbug.capx

    Event 3: Action Create object "ball" on layer, I expect each ball to have a different position, related to the current indexloop (cols).

    When I launch the preview, all balls are created around the position of the first instance of the "ball" object.

    Whether it is on screen, or destroyed at startup (untoggle event 1's action)

    I expected an horizontal alignement, and got a "grape" instead ^^

    I got a bit surprised, is there something I'm missing there in my code or is it a legit bug ?

    EDIT2: http://dl.dropbox.com/u/36472942/construct/bugs/creationpos2.capx

    Getting further in the dev of my app.

    It seems like the horizontal alignement is created as expected, but as soon as created, balls instance gets set to the first instance's position (and around it, according to physic behaviour).

    I don't mess with balls position in the capx, I only create them and from there, they are free to go.

    Sounds like something messing in the physic behavior.

    I took a quick look, but the minified library makes it quite hard to follow along <img src="smileys/smiley4.gif" border="0" align="middle">

    EDIT1: And another example encountered while doing a capx for this topic.

    The first "Grid_section" is spawned at 0,0. This is unexpected.

    The following "Grid_Section" are spawned as expected in the right position though.

  • You have to give tile01 a physic behavior too.

    Set its property immovable to yes (so it won't move), its collision mask to "bounding box" (as it is a rectangle) and the "testbox" collides with it as you intend to.

    You could almost remove the solid behavior to it, but then your players falls through it. Adress the situation as you like.

  • R58, this error seem to be still present.

    http://dl.dropbox.com/u/36472942/construct/bugs/r58-settopos.capx

    Expected behavior: on click of the big sprite, the little sprite should get positionned over it.

    Happening (in FF 6.0.2): on click of the big sprite, nothing.

    Also a little notice, when clicking the text field to set the name/number of the image point to set the position to, the inline help still refers to "hotspot" instead of "origin".

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  • Thank you guys <img src="smileys/smiley1.gif" border="0" align="middle" />

    Yeah, it looks like I'm green now ^^

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  • There's a french saying that once roughly litteraly translated goes like this:

    "Never better served than by oneself"

    I liked the little peak thrown at "huge corporations with thousands of employees [who] don't know how to write drivers" <img src="smileys/smiley4.gif" border="0" align="middle" />

    Now let's wait and see Nvidia's support's reaction.

  • Is acer the brand of your laptop ?

    If so, the driver should be one in the "VGA driver" section, probably one of the "ATI" (vendor column) (probably the last driver of the list, as its version seems the higher, and its release date the most recent)

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Kyatric

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