Kyatric's Recent Forum Activity

  • Animmaniac: your link returns a dropbox 404 error.

    It doesn't look like a public link.

  • I'm still unsure of what you want to do but does this helps ?

  • Fimbul: Restart is bugged (ship does not reappear).

    I can't see the "lower ground" (as if the view did not follow the ship's altitude).

    Is there a way to shoot or to have some action ?

    Direction is via the hellish "WASD" :/ it's an horror on my keyboard. Also the ship is slow to move, making it hard to avoid/dodge bullets.

    It looks nice otherwise, I'd love to see this more "polished" and "working" (by knowing what all the controls are, missing from the helps screen).

  • Game: Space Jinx

    URL: DA GAME

    Country: France

    Space Jinx is a physic/reflexion adventure game in which you guide a character to the POD area of each level by controling the rotation of the ship it is being in. You can also apply vertical impulsions on the character in a gravity 0 environement.

    The game was made for the first Construct2 Competition in about a week and a half.

    Thanks Yann (FrenchYann on IRC) for the starting code for the ship rotation.

    This was made for the first C2 competition with the theme "outer space".

    Level1 video Walkthrough :

    Level 2 video Walkthrough :

    In this level, if you DON'T read the LOG, you'll be taken to level 3 : Satellite K-11.

    If you read the LOG (like it is done in the video) you'll be taken to level 4 : MotherShip.

    Level 4 video Walkthrough :

    Level 5 video Walkthrough and End Roll:

    Commented capx : The capx

    The capx is released this commented version for educational puposes. Please don't just rip it off, try to learn from it.

    Also please don't use the medias of this project in others of your projects. I've done them and I'm not a graphist, I just took the time to mess around in an image editor. If I can, so can you.

    Hope you enjoy.

    Thanks to all who voted for my entry in the primary votes. I would love to hear some feedback about this game.

    Kyatric 2011-11-04 06:33:19

    2017-01-04

  • Even a fan game should ask permission to use characters/images/intellectual properties in any form first.

    Maybe the companies close their eyes on the thousands of known (and less known) fangames out there but legally, you are bond to ask first as long as it is copyrighted material.

    Naming the righful owners is a thoughtful/respectful thing to do, but it doesn't prevent you from having a permission first. If they feel like it, companies might take action towards your game (as ginseng samurai said "because it comes down to control over the assets and representation.")

  • Well, if this is indeed a bug, post your capx and the specs of your computer as asked in How to report bugs.

    I've had my fair share of crashes too, and posted my capx for Ashley to check out.

    If you want to keep it private, send it directly to ashleyllh@scirra.com.

    For now, I'll let this topic here, we will see if you complete it and if Ash feels it is adequate to move it.

  • Hey I've gone through the last entries and here is some review of the technical problems I've encountered on FireFox 7.0.1 with firebug active.

    Maxum

    "Astro Blaster"

    FireFox doesn't keep the focus on the canvas (arrows and space made the inner content of the window move).

    The ingame is immensely slow, 4 FPS - unplayable

    Ize

    "NEON"

    Huge FPS drop on the title screen. When "volutes" disappeared, it feels nicer.

    The game itself plays "normal"

    Dcrew

    "Space Cloggers"

    on the beginning of level

    firebug error - game freezes - unplayable

    Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage]

    [Stopper sur une erreur] this.Fb;var b=this.V.frames[this.v],f=...ce-over")a.globalCompositeOperation=

    C2runtime.js line 112

    arandaschimpf

    "The Astronaut"

    On the 3rd application,

    firebug error - game freezes - unplayable in the level itself

    An attempt was made to use an object that is not, or is no longer, usable

    [Stopper sur une erreur] lastAudio.currentTime = 0;

    c2runtime.js line 4652

    Kastas

    "Trashoid Attack"

    On startup of the page firebug error/warning in js code:

    element.dispatchEvent is not a function

    line 5733 in prototype.js

    Forcing to execute works and the game loads and play.

    Ingame - pressing the down key make the content slide. (same "error" as Maxum's "Astro blaster"

    16 FPS

    Lightfox

    "Space Rescue"

    Slower play and scrolling in story mode than in arcade.

    Nevertheless, regular freezes and collisions miss.

    Also, the same "no focus canvas" bug as reported in earlier entries.

    I see a "scrolling gap" on screen, a black line on the "ground sprite" and freezes happen when this line appears, and in the middle of that ground object.

    Misuuu

    "Color Space"

    15-20 fps

    Fully playable.

    I see a "scrolling gap" on screen, a white line tinkering in the background and slowly going left.

  • C2 r64; Windows XP SP3; FireFox 7.0.1; ATI Radeon HD 4870

    Dual-core E5200 2.5 GhZ; 3,5 Go RAM

    • Hand behavior - Setting the cursor's option to more than one object (when mouse is over the object) appears to only affect the last object. (Layout Menu/MenuSheet -> Objects c2Cog and mRotaSprite, events 9, 10, 12, 13)
    • Draging an instance of an object with the sine behavior from the "project" tab to a layout makes the object with the correct number of sine behavior, but their properties are to default (not to the properties the object was set at first). (Try dragging an object menu/mLogo to a layout. Both sine behaviors are set to "horizontal" with the default "4" seconds period, etc...)
    • The capx ended bugging the preview regulary (since I had the R63 /n bug in array.) It seems that resizing the array (in LangageSheet event1) and adding new entries, saving the project, previewing ended often as C2 just quitting, or raising a windows error. Messing with the frames of object also "helped" raising the preview error. (still this is very random).
    • Sprite - Initial Frame: setting the frame to a number that doesn't exist (too high) ended C2 crashing (with a windows error too). Related: deleting a frame in an animation that has been set, or leading sprites to have a not existing frame number setted caused the same crash.
    • Exported project, custom HTML page. When testing the game, (and especially in the final level) pressing "space" sometime takes to the bottom of the page. I'm not sure if this is a C2 bug, or a firefox bug, but it feels like the canvas lose the keyboard focus, and that space is a shortcut that takes to the bottom of my page. SPOILER ALARM (if you haven't and intend to finish the game, don't read ^^) --- To reproduce, play the game here on the menu/splash screen press "D", it takes you to the "Debug layout". In here click "Goto level5". It happens especialy with the dialogue with Ashley at the very end of the game. I changed my "dialogue" code for this one (level5 Sheet, all hapens in a couple of groups "Trigger1" and "AshDial2") compared to the "Phase" system of Level1Sheet. EDIT: Since I separated in two html files, one for the instructions and one for the game itself. On my resolution (1920X1080) it "corrects" the bug, as everything stands on a full page, with no slider on the side. I encountered this "bug" in several other entries of the contest though. ---

    This is the capx of my entry (~840Ko) for the C2 contest (as it is with the whole project that the "Preview" bugs seem to appear).

    There is a fair share of comments, but this was done while coding, when I arrived around 99 events to make a "Free Edition commented" version.

    Nevertheless, I need to go through it again before making an "official" release (as I intend to), and a fair share of the code changed since.

    http://dl.dropbox.com/u/36472942/construct/game/C2Comp/1.outerSpace/SJ_1.0/buggycapx/SJ_64_1.0.capx

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  • Game: Space Jinx

    URL: DA GAME

    Country: France

    Space Jinx is a physic/reflexion adventure game in which you guide a character to the POD area of each level by controling the rotation of the ship it is being in. You can also apply vertical impulsions on the character in a gravity 0 environement.

    The game was made for the first Construct2 Competition in about a week and a half.

    Thanks Yann (FrenchYann on IRC) for the starting code for the ship rotation.

  • I've just noticed something "similar" in firefox, with an exported project in local.

    Firefox ask me if I want to save datas for an offline use.

    As it is local (double clicked on the html file to execute it), I can't say yes. And when I try to go to the next layout, it freezes.

    Nevertheless, during previews everything worked fine happily, and it also works when the exported project is hosted online (dropbox).

    Maybe this is not related at all, but it felt like it though (file mode ?).

  • In the "How do I FAQ" lies your answer:

    li]Import frames from a tiles sheet/sprites sheet : LINK

    edited><editid>Kyatric</editid><editdate>2011-10-27 04:27:31</editdate></edited>

  • It depends on what you mean by aligned.

    Also Object.X is its horizontal coordinate, whereas Object.Y is its vertical coordinate.

    What exactly do you want to achieve ?

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Kyatric

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