Kyatric's Recent Forum Activity

  • You will want to add the Mobile IAP plugin to your project to do so.

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-iap

  • Check the Job Offers and Team Requests forums on this website, this is about people using Construct and possibly able to help you as intended.

    Making graphics depends on the design of the game you are making, so in your current plan, you want to hire someone to program the game and they are the ones who are going to tell you exactly what type of assets to make, accordingly to how the game is built.

    You can read about how graphic assets work in Construct :

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/sprite

    https://www.construct.net/fr/make-games/manuals/construct-3/interface/animations-editor

    https://www.construct.net/fr/make-games/manuals/construct-3/tips-and-guides/memory-usage

  • The design of your game makes it so that you run in those specific issues.

    First, your player should not have the solid behavior, it does not interact with platforms and other solid objects.

    All the platforms are pinned to the Attacher object, so it is difficult to determine platform by platform with the current setup.

    What you could do is deactivate the Solid behavior of the player object.

    Make use of the "Is by wall" Platform condition (https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/platform#internalH1Link3).

    In an event, check if player is by wall to its left. As an action, set Attacher to drop and move a few pixels to its left compared to its current position.

    Have another event that is the same, except checking right, and moving Attacher to the right.

    This possibly can achieve the mechanic you are willing to put in place.

  • As can be read in the DrawingCanvas manual article

    Handling resizing and resolution

    By default, the canvas uses the same display resolution as the game. However the display resolution usually changes when the window is resized. For example in letterbox scale mode, when the window is resized larger the game displays the same content but at a larger size (using more pixels). The Drawing canvas object automatically changes the resolution of its canvas when this happens. This is destructive, though: the next draw to the canvas will clear it, because internally the drawing surface is destroyed and recreated at the new resolution.

    The reason it waits until the next draw to recreate the drawing surface is so that if you draw to it once, the same content is simply displayed stretched at the new resolution. This is often an acceptable result after drawing in On start of layout. Normally a better idea is to draw one-off content in the trigger On resolution changed - this also triggers on startup, and again any time the resolution changes, ensuring your content can increase in detail if the window is resized larger.

    Alternatively if you clear and re-render the canvas in Every tick, since it is always redrawing it will always draw at the current resolution. This approach is similar to how the runtime itself renders, although you may want to stop drawing if nothing is changing in the game, which is also what the runtime does.

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • Bullet behavior's actions

    Set angle of motion

    Set the angle the bullet is currently moving at, in degrees. Note: when the speed is 0, the angle of motion is always 0 and cannot be changed, since there is no motion. Therefore setting the angle of motion then the speed does not work if the object is stopped. Instead, set the speed first and then the angle of motion.

  • Post a copy of your project (as a single .c3p file) with clear reproduction steps of your issue and it will make it easier to be able to answer your question.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Consider reading this tutorial : construct.net/en/tutorials/ios-application-development-25

    You might have to be careful about iOS being far more insisting on getting user's inputs on certain features (audio/video playback for example, and others, generally indicated in their manual article)

  • Do fill a proper bug report to help our dev team fix any issue you might be encountering.

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • And obviously I can't submit my project in GitHub.

    You can always send your project to supportdis@construct.net with the URL to the report you filled on Github, this will allow our dev team to have access all while keeping the project private if needed.

  • Do fill a proper bug report to help our dev team fix any issue you might be encountering.

    If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • As seen in the How do I FAQ for C2 :

    Making a button using a sprite (and handle clicking on it) - LINK

    Example made for Construct 2 with standard addons can be opened in C3 and the theory still applies the same.

  • As can be read in the stickied topic "Where to post website issues and suggestions":

    A github tracker, similar to the one for Construct 3 has been opened.

    Please report bugs directly there and not in this forum anymore.

    https://github.com/Scirra/Construct.net-website-bugs

    As for spam please read this topic : Dealing with spammers

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,402 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs