Max19871's Recent Forum Activity

  • Hi, i've a problem with arrays. I've two functions in my js, the first one return an array as result, and it works correctly. Then i need to call the second one passing the array (stored in an alias) as parameter but it seems to not working. What i'm wrong!?

    As you can see, "wavePoints" is an array, and i would like to pass to "updateWavePoints" function.

  • I'm trying to understand how to do, even using only this two lines i can't get it to work. Both are 32x32 sprites with collision 32x32 polygon.

  • Hi Hoodloc, still same issue...

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  • Hi everyone, I can not figure out how to implement overlapping at offset function. See attached image please.

    I've trying to say: Press LEFT & if NOT overlapping wall (ostacolo) then move.

    But every time it cross the wall... :-( What i'm wrong??

  • You have to use the correct name of the effect:

    -> Sprite: Set effect "Pixellate" parameter 0 to 10

    The name of the effect is case sensitive, so it's "Pixellate" not "pixellate".

    Solved, thank you very much. I had entered the name of the effect exactly as I see it in the editor (all caps) assuming it was correct. Thanks so much Asmodean!

  • Hi all.. Why if I try to change the parameter 0 (size) of the "pixellate" effect does not change anything ?? Even I try to disable it, it remains active. The fx is attached to a sprite. Can anyone help me?

  • Thank u guys, i'll try... Thank u very much!

  • First of all sorry for my english!! I would like to know if it's possible to have single particles rotate before they dead. I would like to create particles when my player object walk (platform), simulating dust. And i would like that every single particles rotate at a different speed.. is this possible??

    Thanks to all..

  • Sorry, it seems i can't post any links...

  • Hi all, i'm new to Construct. I'm going to test Construct, and i've avved two rectangular object on layer1 and a few box objects on layer2. All objects have physics and collision mask. Layer 1 rotate every tick, objects on layer2 fall down as i want, but they impact the collision mask of object on layer1, that seems to not rotate like objects but stay fixed at original position.

    How can i rotate layer, object and collision masks together?? Thanks in advance to all.

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Max19871

Member since 27 Apr, 2015

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