I've been working on a few tile-based games in C2 for a while now and performance, after doing every trick in the book, is not very good. This is due to the hefty amount of sprite objects acting as tiles.
We need some sort of canvas plugin to paste tiles into prior to destroying them, converting hundreds if not thousands of objects into a handful of larger images which drastically increases performance.
I used to do this with R0j0hound's canvas plugin but from what I've gathered it's not WebGL compatible and causes memory leaks when doing this. Doesn't look like it'll be fixed any time soon..
Ashley That said, have you guys ever considered hiring someone to write an official canvas plugin as you did for spritefont? This is only one of the many, many uses for it!