andreyin's Recent Forum Activity

  • Yesss, I feel accomplished hahaha... I still have much I want to do on that game tho, like adding a hat shop and integrating it better with facebook.

  • Really cool game!

    I think the controls are a little stiff tho, I ended up missing a lot of jumps.. but I think that's something you get used to.

  • Wink

    For me, the best thing about this competition is having a deadline.. I swear, I've been creating games since I was 15 with Klik 'n Play, Multimedia Fusion, etc, and this is the first time I've actually finished a game (the frequent crashes of both said programs didn't help much).

    And you always get to learn so much new stuff, too..

  • Thanks Tom!

    a) The name of the game

    Save the Pig (Salve o Porco in portuguese)

    b) A URL to play the game

    dl.dropbox.com/u/2383513/porco/index.html

    c) Your country of residence

    Brazil

  • I have a question: I made a game about a pig in space, but the background is actually the moon.

    Does it still count as space?

    Here's the game:

    dl.dropbox.com/u/2383513/porco/index.html

    Thanks!

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  • Any way to use custom fonts in my game?

    I can select the font and use it normally, but when I run the game the font goes to default (Arial I think)..

  • Thanks, I managed to do it!

    Didn't understand why the *dt though, does it make the turning smoother?

  • Awesome! I started using jamendo.com yesterday while searching music for my game, too.. I had not thought of searching for chiptune music there, tho.

    Thanks.

  • Is it possible to create particle-like objects using the bullet behavior?

    There's a "gravity" option on it, but I'm not sure how to use it or even if it does what I think it does..

    What I'm trying to do is create an object that, after created, changes its angle from 0 (up) to 90 (down) gradually.

    Thanks.

  • Can't you just make so whenever an audio is playing, it changes a variable to the tag name (or to anything)?

    Then you can check the variable to see which audio is playing?

  • What you can do is compare the X position of your character to X of the window (viewport) / 2.

    With this logic, if the X position of your character is greater or equal half of the X viewport, he'll be on the right, so set the camera to follow. If his X position is lower than half of the X of the viewport, he'll be on the left, so set the camera to stop following.

    Good luck!

  • Since the demo isn't being sold and is being distributed freely, I don't see why not..

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andreyin

Member since 11 Jan, 2010

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