brent_hamel's Recent Forum Activity

  • I'm afraid this isn't quite what I'm after... I'm looking for User Defined control. Something like this...

    Defining Control

    • user selects the option to customize controls
    • user selects the control "move left"
    • the system then waits for user input
    • the system returns a value for the first key the user presses
    • the system saves that value to the variable "moveLeft"
    • the system then saves that all to webstorage

    In Game Control

    • user presses a key
    • the system returns a value for the key pressed
    • the system compares that value to all the control variable values
    • if key pressed and the value of "moveLeft" are equal, then proceed...

    I've tried various ways of using both the Keyboard and Keycode plugins but I haven't got it working yet...

  • Sorry to bump guys, I'm still stuck and not making any headway at all, there's clearly something obvious I'm missing :S

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  • Too hard for them to control perhaps?

  • Amen to that brother!

  • Not sure if anyone has played with this, or even cares for that matter lol, but I tried loading a project from my dropbox in the Nintendo 3DS Internet Browser and it did load the project, though the 3DS touch screen doesn't seem to register as a touch OR a mouse click... If someone was interested in exploring the potentially usability of Construct 2 with the N3DS browser, it could prove to be another interesting platform to include in browser game design.

  • My code is like this:

    System | On Start of Layout: AJAX - Request "http://api.ipinfodb.com/v3/ip-city/?key=(my api key)" (tag "Location")

    AJAX | On "Location" Progress : Text | Set text to "Working"

    AJAX | On "Location" Error : Text | Set text to "Error"

    AJAX | On "Location" Completed: Text | Set text to "Completed"

    this always returns "Error"

    according to the manual if I add "Access-Control-Allow-Origin: *" then it is supposed to allow cross-domain requests, but I can't seem to make it work, it just keeps returning "Error" in my Text field...

  • Hey guys,

    So I've read the manual entry about enabling AJAX requests to be cross-domain, yet I'm still getting errors. So there's SOMETHING I'm missing... What I'm trying to do is to request local weather information based on IP geolocation. No matter what I do, my requests return "error". Any ideas what I might be missing? As I said, I read the manual entry, and thought I followed it as instructed, but I'm not getting a change in results. I'm feeling very noob at the moment, help?

    Brent

  • also it worked like a charm :)

  • hmmmm, very interesting... I've always liked your style ROJO lol

  • hey guys, quick question,

    I may have missed this elsewhere, but I'm wondering if there's a way to reference the colors of specific pixels of a sprite. This is commonly used for level layouts and whatnot, and I'm just curious if there's a way to do it within Construct 2. Thanks :)

  • That's exactly my new plan lol, at this point I was just previewing to make sure a new set of events were working, and it made me panic a little lol, bu killing and restarting the browser seemed to have fixed it, I'll be keeping my eyes open to see if this is a recurring event, as I tend to have my browser open for days at a time without closing it (I'm too lazy to close, reopen pages when I've not finished with them lol)

  • Hmm, closing the browser completely and reopening it seems to make a big difference, I didn't realize chrome had a memory leak, when I checked in task manager, Chrome was using ridiculous resources that were stacking up over time even though nothing about browser content was changing.

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brent_hamel

Member since 31 Dec, 2009

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