brent_hamel's Recent Forum Activity

  • How do I post my .cap files so you guys can see where I **** lol

  • Wow, thanks a bunch, that seems like some pretty comprehensive help lol. Thanks guys. Though I seem to get a runtime error when I try to open your cap deadeye, I'm not sure what to do about that, I'm using the most current version of Construct so I imagine it's the "unstable" one I keep hearing about, would that be the problem?

  • That's a good idea, the main reason I don't really want to change layouts is simply because I can't seem to get any of my events to carry over to the different layouts, I guess I'm just not doing it right, and I don't want to have to copy/paste every single game event into every layout I use, so I guess my question should've been, how do I get room layouts to use events from my main engine layout

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  • Hello all, I'm new,

    So I'm working on a platform engine in the style of the DS Castlevanias. I want to be able to go from single screen rooms where the character exits the edge of the screen, and appears in a larger scrolling room, but I don't want to have to change layouts, any suggestions? I have no graphics at all, just coloured blocks, so when I say in the style of Castlevania, I simply mean the gameplay, not the look or story at all lol.

    I'd love to post some caps to show what I'm doing, but I'm not sure how to get them online, like I said, I'm new lol.

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brent_hamel

Member since 31 Dec, 2009

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