R0J0hound's Recent Forum Activity

    [quote:zs0pcldj]Here's one question to all who already work on plugins, and please don't be annoyed.

    I saw the thread, where it is explained that you need something for VS Express in order to work on plugins. But I really don't get it. There's something like a 600 MB download, but then again you only need certain parts of it. I don't even know, what functionality it has. And where to install them and how to integrate them, so VS Express knows about it? Isn't there an easier way?

    After you install Visual C++ Express the only thing left for you to do to be able to build the plugin templates in th sdk is to get a hold of the ATL and MFC libraries. The ATL and MFC libraries are basically a gui toolkit that is included in the Full version of Visual Studio, but not the express versions.

    I was able to get an outdated version of those libraries that work from the WDK (Windows Driver Kit). Here is a link to the latest WDK ~600mb. I used a slightly older version that I can't download anymore, so hopefully the needed files are still there. You may also be able to get the same files from the "Windows? Server 2003 R2 Platform SDK" ~400mb, newer versions of the SDK don't have the files.

    Then all that left is to let Visual C++ Express know where to find the mfc/atl includes and libraries. This Link has a good explanation to how it's done.

    Also here is another post that may be useful in getting it working:http://www.scirra.com/forum/viewtopic.php?f=7&t=5600&start=10#p44745

    At this point you should be able to build the template plugins and many of the plugins in the SVN. There may be some code or settings you may need to tweak here and there to get it to work, but nothing major. If you want to be able to build the sprite plugin or construct's runtime you will also need the DirectX SDK August 2009 ~540mb.

    The only easier alternative is to buy Visual C++ then the only other file needed would be the directx sdk. If you have any other questions or problems let me know.

    -cheers

  • Some of the computer games that I played a lot when I was younger:

    Warcraft 1

    Biomenace

    Commander Keen

    Star Legions

    Space Quest

    Jetpack

    Wolfenstien 3d

    ZZT

    The Incredible Machine

    Yukon Trail

    Jazz Jackrabbit

    Liero

    Age of Empires 1

    ...

  • Windows controls such as button or editbox don't work with 'mouse over object', you can't even collide with them. A solution is to use a box object and attach it to the button and check if the mouse is over the button.

  • Just keep the moving platform at integer locations and the the player won't jitter.

  • Cool new features.

    If I add the solid behavior to an object I get this error at runtime:

    Assertion failure: Behavior id "solid" is missing.

    Edit:

    Also using Mouse,Keyboard or touch plugins seems to break the runtime. The screen is just grey.

    Using winxp sp3 and firefox 4.0.

  • Also if you use lerp(here.x,there.x,timedelta*2/3) instead the motion is about the same.

  • The solution to both is to use a sprite with a distort map. With a distort map you can position the corners of the sprite in 3d space with the help of some 3d math. It's not very trivial though.

  • Using http://www.dependencywalker.com/ I found what dlls are needed.

    The runtime needs "D3DX9_39.DLL"

    and if you are using XAudio2 you'll need "XAPOFX1_1.DLL". Otherwise I think that's it.

  • The example I posted probably does more than what you need. Like letters and writing one letter at a time.

    Here is another example that is simpler and easier to set up:

    It uses a 10 frame sprite for the digits and a text object to store the origin and value.

    http://dl.dropbox.com/u/5426011/examples4/simpledigits.cap made in 0.99.97

    Just change the text and the number will change.

  • What is the value of AppPath? Make a Text object and set it's text to AppPath. If it isn't the directory the cap file is in maybe try re-saving the cap file and see if that fixes it.

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  • Superb explanation tulamide, much better than what I would have written.

    *tips hat*

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R0J0hound

Member since 15 Jun, 2009

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