I got it backward, keep the ZElevation and Z distort less than 0 so that the object is mostly contained in it's bounding box. Another approach would be to always position the object at the middle of the screen and use "absolute displacement".
s there a way to increase the screen size of drawing objects, but not the actual resolution.
In construct it self, or even in python?
OR can I edit the bounding box of a sprite, but not there actual height/width?
No, you can only design around it.