R0J0hound
Thank to much for your reply. Actually, my game until now have more than 150 events and I really confuse about it's performance...??
Number of objects around 50 so and there are no way to avoid loop..??..:(
I got another question...What is faster...??? Using native system expression/event/condition or try to put some of them in my own plugin...??.
I want to put all of "family" object into MAX function and get max IDD like JavaScript..:D
Thank a lot for your help