R0J0hound's Recent Forum Activity

  • Drag and lift are the two things that would make it different than a flying projectile like a rock.

    Drag slows the plane down. It slows down slowly if the plane is pointed in the direction of motion. If the plane is perpendicular to the direction of motion then it will slow down fast.

    Lift is caused when the plane is moving fast and is pointed in the direction of motion. It causes a force perpendicular to the plane.

    You can google the formulas for these or you can fake but know the more accurate you make it the better it will probably look.

  • They're just obj files. I made them in blender and made events to load it.

  • Perfomance depends on the power of the system. Could it be made faster? Not majorly. You mention 3d, but I'd like to point out this is just purely 2d drawing. The 3d stuff is tricks if you will.

  • It's just a different way for C2 to render, which tries to be faster. Read the release notes to see what it is.

    https://www.scirra.com/construct2/releases/r207

    From a user's perspective it's just a way to make your game render faster. If it makes your game slower at rendering with it then you can disable it.

  • I guess it would count as a bug, but I don't really have any solution for it. My guess is drawing to a texture breaks the ftb optimization.

  • To put a " in construct you need to use ""

    "He said ""hello""."

  • You can already pair an array with an object by using containers. You can do more elaborate stuff by using uid's. For example your second example could be done like so:

    on body created

    --- create head

    --- set body.head to head.uid

    --- create arm

    --- set body.arm to arm.uid

    on body destroyed

    --- pick head by uid body.head

    ------ destroy head

    --- pick arm by uid body.arm

    ------ destroy arm

    And you just use the pick by uid condition whenever you want to reference the child objects.

    Edit:

    In another way if you want a parent to have any number of children then you give the children a parent uid in the child instead.

  • You could do it manually if you use the spritefont with fixed width characters.

    Basically you figure out how many characters wide you want. Then per line only grab only as many words with a space in between that fit within that width. After that extra spaces evenly added till you match the width.

    For the text object you'd have to see if html5 can do full justification and then tweak the plugin perhaps?

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  • Sprite.UID?

  • hmott

    The fact it's flipped is due to some graphics card drivers. It can be detected and corrected, but thanks to chrome and firefox updates I can no longer use webgl on my machine, so I haven't touched that portion. I'm hesitant to do a fix that I can't test.

    The download is the latest. All it does is leverage whatever rendering C2 already does.

  • lukezero

    Here's an idea.

  • Yeah, I guess it would be. Smaller cell size, but basically the same. I'd have to look up the blog post about it.