Pretty much any c3 example of raycasting won’t work with this plug-in. Raycasting isn’t supported.
Two options would be to either:
* modify the plugin to access the vertices and triangles of the objects. With that you’d need to then transform the triangles into world space and then do some math for each tri vs a ray.
* or just skip the plug-in, make an obj loader, transform triangles into world space…etc. basically the same steps.
This plug-in really doesn’t provide anything that would make ray casting easy to do. I’d recommend doing other things instead of raycasting.