R0J0hound's Recent Forum Activity

  • lokippl

    link updated.

  • The effect pasting code in the plugin was never complete. Any effects that rely on position will give weird results, and multiple effects are drawn in a way different than what Construct does.

    Anyways this has been a shortcoming from the get go, but I never got to fixing it. I think it’s just something to work around/ live with. I won’t be going down the rabbit trail to fix it.

  • All I can say is they shouldn’t be different. Do you have an example capx where that occurs?

  • Yes, but this one is attempting to take the general atmosphere of it in a different direction. If you look in both you may see the difference.

  • It’s similar to dop’s. His uses angle and distance instead of xy. For stuff with equations I find it’s faster to start from scratch instead of debugging. Anyways, my goal with the capx was to do the selection box since that wasn’t solved yet in the latest examples from what I could tell. But if mine has the same kind of issue with it I’m at a bit of a loss.

    Do you mean you want the selection box to always be aligned on the grid? Dop may be closer in his example then.

  • Here's a reference to translate objects from a scaled and rotated grid to a unrotated and unscaled one:

    https://www.dropbox.com/s/xmf1vzc0f7y5u ... .capx?dl=1

    Left click to drag the mario around on the right, and right click to draw a box on the right.

  • Sure, more cores are beneficial to operating systems in or out of virtual machines.

    In ten years there are a lot of things that will just be better that make things faster.

    CPUs have more cores, maybe higher clock speeds and a bunch of internal things that make it faster.

    Memory is much faster and you can have more of it.

    Graphics cards are faster and support more recent apis. As such html5 will work very well.

    Even the motherboards themselves have many changes to make them faster. Faster booting, faster interaction between cpu, gpu, and everything else.

    If you want a higher end cpu, generally the intel i5/i7 series have the best benchmark scores. Do note there are many different versions of each that provide differing performance. They generally have quad cores and you can get them at different clock speeds too.

    If you're really curious you can open window's system information to get the cpu model number and lookup benchmark results.

    For graphics cards, nvidia is usally the high end, but amd graphics can be good too depending on the card model.

    More memory is always nice. Faster memory is good too, but that isn't usually indicated. Sometimes it mentions it's ddr3 or ddr4 memory. That's a hint, higher numbers are faster.

    The chipset is also of importance with the speed of the system and memory, but that is harder to look up. Generally a pricier laptop has a better one.

    You can also try benchmarking the laptops if you are buying them in person.

    https://answers.microsoft.com/en-us/win ... 3c77187378

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  • Quad cores are mostly standard now. So common that they have even stopped touting that the cpu is quad core in the specs sometimes. Lower end models might have dual core, but you'd be hard pressed to find a single core cpu on a new laptop unless you're getting some tiny netbook. The benefit is it lets the cpu do more things at once, especially useful for something like video editing.

  • Any new laptop, even the bottom of the line will be able to run construct games. I replaced my 10 year old laptop last year and every c2 game I’ve tried runs fine. Before, I was like you and most c2 games had trouble running.

    I benchmarked my old laptop and 95% of systems are faster than it. The new $400 one has 75% of systems faster than it. The benchmark is overall, but things like cpu and graphics performed way better.

    I could probably do some video editing with the new one just fine, but a beefier system would probably help.

  • There's a nice formula for that. Here's as described in your first post.

    https://www.dropbox.com/s/5zpbylpzla41h ... .capx?dl=1

    You can use you mouse the do the rotation with a right click drag as well.

    https://www.dropbox.com/s/ogcssexkcdju5 ... .capx?dl=1

    I first did that in this old example:

    resize-handles-example_t71352

  • bilgekaan

    It's hard to predict how an object will bounce with the physics behavior without replicating all it's internal bounce code.

    I've done it before with another physics lib. The idea is i let the simulation run ahead for x amount of frames and then rewind.

  • Something changed that broke pasting objects with effects applied. I noticed it the other day. No eta on fixing it though.