Toby R's Recent Forum Activity

  • I think I've followed the videos correctly, but my banner ads aren't showing.

    I've exported for iOS as Cordova and built in PhoneGap.

    I've done the following:

    - Insert UltimateAds object into app.

    - Set banner ID to AdMob test ID for iOS

    - Set Test Mode to Enabled.

    - System > On start of layout > UltimateAds > Load a banner ad

    - System > On start of layout > UltimateAds > Set banner layout BOTTOM_CENTER

    - UltimateAds > On banner Loaded > UltimateAds > Show banner ad

    In the config.xml, before </widget> I've added the line: <plugin name="cocoon-plugin-ads-android-admob" />

    In the Plugins tab on PhoneGap there's the following plugin:

    cocoon-plugin-ads-android-admob npm * 1.0.11 n/a android,ios,winphone

    Any idea what I'm missing or doing wrong?

    Hi Bootfit,

    For iOS you should use cocoon-plugin-ads-ios-admob plugin instead of cocoon-plugin-ads-android-admob in your config.xml. It's also mentioned in the video tutorials. I understand it's easy to miss some detail among so many information from the video. Let me know if it helped.

  • At first I was really enjoying implementing this plugin, but things just don't appear to be working out for me.

    Hi AnD4D, I'm sorry to hear this plugin doesn't work for you while it works for nearly 100 other people who use it. I'm happy to help but it's just hard without seeing the exact process you do to build an app, so I'll be guessing a bit.

    You also mentioned in the email that next to the IAP, you also have a problem with setting up the AdMob plugin. The good news is that I have made (also many of my customers) many apps with IAP and Ads implemented and it worked perfectly fine both for Android and iOS which apparently proves that all works fine if you set things up properly. Now we just need to find out what's the issue with your setup.

    Implementing the Ads properly should be very clear as there is a complete video series for Ultimate Ads (AdMob) available.

    Unfortunately, I haven't ordered video tutorials for Ultimate IAP yet. Tutorials made by professional tutor costs a bit so this will have to wait.

    In a meantime could you tell me few things:

    1. Does your issue appear both on iOS and Android?

    2. Have you tested on any other smartphone?

    3. How did you refund the product (process and platform)?

    4. Was it a Google test product or a regular product and if so what type of product was it?

    5. Do you have your Google Wallet setup completed?

    Products are managed by Google Play and it's Google's database that tells whether the product is purchased or not for the particular amount. So if the "has product" returns true after refunding or the purchase button instantly triggers successful purchase, then it means that the product has not been refunded in the Google's database. The plugin itself does not have a refund action and it does not store any refund nor purchase related data. It's just the API for Google services.

  • - think I’ll be buying this over the weekend.

    One question before I do - do I need to use the Construct3 MobileAdvert object?

    I have to build my app using PhoneGap build as I have a native social share plugin that requires a PhoneGap build, however when I also have MobileAdvert object as part of my app, PhoneGap build blows out.

    Ultimate Ads is a stand-alone plugin. MobileAdvert object is not needed. You just use Ultimate Ads directly. You can see the detailed process in the video tutorials in the very first post of this thread.

  • Thanks for the plugin, hopefully I can get it working correctly

    I'm using Construct 3. I have an event on my first layout to load all objects from the following layout. My first layout is a video that plays for 2 minutes. I have set a lazy load with an interval of 6 seconds. That is more than enough time to load all assets for the second layout.

    My issue is that at least once during the 2 minute video, the video pauses (where the loading of assets starts, I guess), and it lasts for around 2 seconds. It's pretty disjointed at the moment.

    Am I using your plugin incorrectly? Is there a better way to do it?

    Thanks.

    I already mentioned/explained in several places that lazy loading is to set the interval between loading objects. It does not slow the object's load process itself. So if you have some big assets, you can encounter this lag as the engine focuses 100% on the asset load in that time.

    Lazy loading in the background works best with many relatively small objects. But for loading big assets you should use the regular preloading process, which means to preload items at the end of the layout... Or preload the big assets separately at the beginning of the video layout and then keep on with lazy loading during the video for the rest of the assets.

  • > It should work perfectly fine this way. Have you encountered any issues?

    >

    Im having problems with the official MobileAdvert on Android Studio. So I was thinking on buying your plugin. But I was waiting to see a tutorial or example on how to integrate it on Android Studio.

    It doesn't matter if it's built via Android Studio, PhoneGap, Cocoon, or any other build service. It's an HTML5 project build with Cordova so all you have to take care of before building the APK is to install the proper Cordova plugin that is assigned to C2/3 plugin. In case of Ultimate ADS it's "cocoon-plugin-ads-android-admob" for Android and "cocoon-plugin-ads-ios-admob" for iOS.

  • Is it possible to integrate it if I export the project from C3 to Android Studio?

    It should work perfectly fine this way. Have you encountered any issues?

    Just a quick test report of the capx.

    • load time: ~3-4 minutes
    • edit action (first time): ~6 seconds
    • edit action (every next attempt or any action): ~2 seconds

    My Specs:

    • Win 10 pro, version 1703, OS Build 15063.850
    • laptop i7-3632QM, 16GB RAM, SSD drive, Intel HD Graphics 4000 + GeForce GT 635M
  • Thanks Artpunk and and I'm happy my plugins helped you with your projects <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.

    BTW just in case anyone missed it, there's a complete video tutorial series available for Ultimate Ads.

    Tutorials

  • DESCRIPTION

    Neexeen Entertainment is looking for talented Construct 2 developers who write beautiful code (events). As a Neexeen developer, you'll interact with a large variety of projects among our many clients. You'll build and maintain code that allows our clients to tell their stories to the world.

    WHO YOU ARE

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  • Hola, ¿alguien sabe cuál es el repositorio Git? Necesito el plugin de cordova para hacer uso de este plugin de C2 en mi proyecto, ya que yo compilo con Cordova cli...

    It's noted in the FAQ in the store:

  • (UPDATE) Ultimate IAP update v1.1 is now available.

    New condition added:

    • Has product - True if (non-consumable) product has been purchased in the past.
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Toby R

Member since 23 Mar, 2015

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