Toby R's Recent Forum Activity

  • Yup but there are some issues... For instance with AdMob. I'm also testing things.

  • Tested.

    C2 official AdMob plugin + Cranberrygame Cordova AdMob library (plugin for Intel XDK) still freezes the screen sometimes.

    C2 Cranberrygame Cordova AdMob plugin + Cranberrygame Cordova AdMob library does not freez the screen, but it happened to me twice during testing that it did not show the interstitial at all. But this might be related to something else.

  • From the release notes:

    [quote:1w94npxn]All Cordova plugins are now fetched from the NPM registry instead of the old CPR (Cordova Plugin Registry). Unfortunately, not all plugin authors have migrated their plugins to the new NPM plugin registry. If you have trouble retrieving plugins from the new registry that were available in the old registry you may have to specify that plugin's GitHub in order to add it to your project.

    I couldn't build Crosswalk app with phonegap AdMob (as it is in the C2 AdMob manual). Also couldn't re-add it (even with GitHub url). This plugin is depracated and I believe Cranberrygame will not update this one any more so C2 manual should be probably updated.

    Instead I have succesfully added Cordova AdMob plugin to my project in Intel XDK. However there is a known issue that C2 official plugin freezes the screen pretty often when combined with Cordova AdMob library. So again C2 official AdMob plugin probably will have to be updated or removed as there is no longer compatibile plugin in Intel XDK.

    I will test now C2 official + Cordova AdMob and see if it still freezes. If so then I'll switch C2 official AdMob with Cordova AdMob in C2 and test again. Will let you know how it goes.

  • Thanks for sharing Muffin Lad .

    Just a small tip. Consider publishing all the assets under CC-BY-3.0 license (https://creativecommons.org/licenses/by/3.0/). It is then free to use but as you asked require credits. Adding a license to the assets is a benefit for both sides because "Terms" are more clear.

  • Hmm... Your old XML are basically 2 entries:

    <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game" intelxdk:id="com.cranberrygame.phonegap.plugin.game">
    <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="913458895970" />
    </intelxdk:plugin>
    [/code:arhi7yt0]
    
    [code:arhi7yt0]<intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />[/code:arhi7yt0]
    
    You may try to add one to the config and test, but...
    
    Paul F. from Intel said already several times that none plugin reference should be added into this file. Instead all plugin should be added via Intel XDK Plugin Manager. So I would recomment to try to readd plugins again via Plugin Manager, also check if there is a way to add the APP_ID parameter. If it keeps on failing it might be the best idea to contact Intel or Cranberrygame. I have naver played with Leader boards so I think I can't help here for now.
  • Recently many people on the forum complained about Intel XDK performance, compilation errors and other issues related to mobile development with Intel XDK. I have written a tutorial of how to build with Intel XDK properly.

    I post it here as I think it will be easier for newbies to find it.

    How to build optimized Intel XDK Crosswalk app properly?

  • Ok. That might be the issue. Remove everything you have there and paste this.

    <preference name="debuggable" value="false" />
    <intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" />
    <intelxdk:crosswalk xwalk-command-line="--disable-pull-to-refresh-effect" />
    <preference name="CrosswalkAnimatable" value="false" />[/code:ha3ynd1h]
  • Can you post the content of your intelxdk.config.additions.xml file?

  • Regarding free assets. If someone didn't manage to grab the GDC'15 Sonniss pack last year - here it is. 10GB of totally free sounds for your games.

  • I just recieved a question by PM if my ebook will be useful for CocoonIO users as well.

    Yes it will no matter which wrapper you use. Optimization tricks which are covered in this ebook are not only for mobile devices but for any C2 development no matter of the destination platform.

    There is only one chapter regarding optimization in Intel XDK and it is the only one part strictly related to the mobile development - all the rest is universal. I would say the Intel XDK part is more like an extra content.

  • Hmmm I see you have different Device and Splashscreen plugin. Try to remove them and add again.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What plugins you have added in Intel XDK? Can you post a screenshot?

Toby R's avatar

Toby R

Member since 23 Mar, 2015

Twitter
Toby R has 18 followers

Connect with Toby R

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies