JMKit's Recent Forum Activity

  • [quote:2rbl6g2z]Check out these links:

    https://www.scirra.com/tutorials/1078/b ... -js-and-c2

    site-calls-an-action-within-the-game_t115902

    Hey thanks for that, I had a look and it seemed to be referring to C2 in a lot of cases and calling out.

    I read about making the function inside construct by the same name as the javascript call, so I did that checked when it should have triggered it - but seemingly nothing happened

    I'd like to know if that's the basics of what I need to do though, just name a function inside construct thats the same as 'adsCompleted()' - or do I need to ad something else to the parameters of the function inside construct 3. Thanks again.

  • Hi,

    I'm working on a project for a client and I have implemented google video ads to run at a certain point with the browser object executing a javascript.

    I know that when the ad is over or skipped, the script calls a function 'adsCompleted()' - so my question is how would I get construct to 'hear' that and I can then un pause the game etc..

    any help would be appreciated. Thank you!

  • Ok so with some assistance from Toby R, we got this script together, and it feels like it's almost there with wrapping the canvas with the div tags I need, can someone who knows about how C3 exports it's HTML files and can adjust this code:

    <script>
    setTimeout(function(){
        var originalCanvas = document.querySelector("canvas");
        var newCanvas = '<div id="mygame" style="position:absolute;height:100%;width:100%;top:0;left:0">' + originalCanvas.innerHTML + "</div>";
        originalCanvas.innerHTML = newCanvas;
    }, 3000);
    </script>[/code:3kcw5at7]
    
    so that it fully wraps the games 'canvas' I would be eternally grateful
  • Ok thank you for the advice, I appreciate it's not your responsibility to support other libraries, I just wanted some guidance on moving on since things changed in the new version.

    Hopefully your recommendation will help us find a new alternative solution.

  • Construct 3 adds the canvas element from JavaScript. It should work identically to as if the HTML tag were used instead.

    Thanks for responding,

    not sure I entirely follow you, I'm being told I need to:

    "surround your <canvas> with

    <div id="mygame" style="position:absolute;height:100%;width:100%;top:0;left:0"></div>"

    but without the canvas tag in the exported html, and just using the 'div' id's it shows the ad, but above the game rather than overlaying the top of it

  • Hi I'm loving CS3 but just ran into an issue because of some differences in the HTML5 export..

    In CS2 HTML5 export would include this kind of code:

    	<!-- The canvas must be inside a div called c2canvasdiv -->
    	<div id="c2canvasdiv">
    	
    		<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
    		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
    		<canvas id="c2canvas" width="1010" height="570">
    			<!-- This text is displayed if the visitor's browser does not support HTML5.
    			You can change it, but it is a good idea to link to a description of a browser
    			and provide some links to download some popular HTML5-compatible browsers. -->
    			<h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>
    			<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
    			<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
    			<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
    			<a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
    		</canvas>
    		
    	</div>[/code:1zt2ovmc]
    
    But in CS3 HTML5 exports there's no <canvas> tags at all, and for a clients advertising purposes they use the Canvas tag to overlay an advert, so can anyone explain the differences (sorry if it's a silly question) and maybe offer a soloutin..
    
    Thanks in advance!
  • Hey,

    thanks for taking the time to share the links, it's appreciated

  • That sucks if that's the case, any way to invoke the share to wall options via the AJAX/HTTP call 'old school' way?

  • Thanks for the reply.

    Interesting, I may be naive about AJAX but it never came up when reading the documentation about the Facebook object:

    https://www.scirra.com/manual/112/facebook

    Is there anywhere else that explains AJAX in conjunction with it?

  • Hi, - I have created an app on facebook, and have the ID and Secret etc, so I wanted to try out the facebook features in construct and I can get the login box to pop up,

    however when I try any of the "prompt" share options, I don't see anything.

    So in a really simple setup -

      one sprite, the faecbook object (with ID and Secret) the mouse object.

    I say: on left button clicked on sprite - prompt to share link... and nothing pops up at all

    Am I missing something?

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  • I was trying to figure it out via X and Y but wasn't sure how to do it relatively to the sprites current position.

    I'll try making it a bullet and see if that is any better than the way MPPLant suggested, thanks

  • That's a pretty nifty way of going about it, I'll play around with that in my project thanks!

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