JMKit's Recent Forum Activity

  • Hi there

    I've published a few games before via html5 to browser and a couple of my latest games show a black screen for quite a long time

    (long enough to wonder if anything is there, especially when presented via an iframe)

    before the built in 'construct splash screen' comes on.

    Then usually the actual loading bar is very fast

    Is there a way to speed up that initial step to getting to the splash screen. point being it wouldn't feel as long waiting as long as the user can see the loading bar.

    here's a direct link to a game where it seems to happen jmkit.com/games/jmkitplaysets_homemakeover_GA_1_4

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  • I suspected that but thank you for confirming

  • I've had this pop up on the last two games i've uploaded (made in construct 3, exported to html5, played on chrome and safari)

    "We are sorry, this game seems to be nonfunctional at your device. Please, try a different game,"

    If I press close (or ok) it clears the message and loads perfectly fine but it is off-putting to visitors to the site, does anyone know why this message would show and how I can make sure it doesn't?

    It shows up on these pages after the video pre-loader

    jmkit.com/playsets/home

    jmkit.com/playsets/school

    It does the same when other pre loaders aren't used also

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  • Hmm I tried I layout effect on a layout then forced texture of the ui layer and it didn't turn the effect off for that layer - which is what I was looking to do

    But it looks like there's a topic on this on the suggestions and idea page,

    if you want it too maybe go vote on it :) construct3.ideas.aha.io/ideas/C3-I-121

  • Not sure if there's a way to do what I'm thinking of..

    but basically I'm going through a bunch of layers in my layout and adding effects individually because there are some layers I don't want effects on (otherwise I would use the effects on the whole layout)

    so I can get the main area with effects but the ui for example isn't effected..

    however I have multiple layouts where this is necessary and I would like to be able to 'group' layers in much the same way you can with sprites in families

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  • Sorry if this has been answered,I did a quick search but couldn't find the answer..

    I have some links in my game to my homepage, I try it on the safari browser on my mac and they seem to open fine, but they don't do anything on the iPhone safari..

    I seem to remember in the past you would use on any touch end - is touching object and that would tell the browser you wanted to open a link but doesn't seem to work now, is there a new work around?

    Thanks for any advice

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  • Thanks for the reply, that does look like an interesting collection of useful plugins.. Would the purchase come with any kind of support to help me get it up and running?

  • I would like to have an option of logging in to save games to a server, and also keep track on in game currency, is this possible utilising my own website / server?

    If so can someone offer me any assistance or point me to a good resource. Thanks!

    Tagged:

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  • I knew the answer would be easier than the question lol, thanks!

  • To elaborate, is there a way to save a single variable And then also be able to save all the other variables seporatly in a game..

    So I had an idea where you could customise a room, colours / layout / decorations etc.. then save it in a slot, then customise it again / save it in another slot, and then be able to go back and forward between the save slots to basically have multiple rooms to go to.. but I'm curious if I could have a consistent variable separate from all the others that wouldn't be saved along with the rest of the variables

    Say for example for a virtual in game currency: if you had 10 coins and earned 5 coins while in a room but then load the other room you'd go back to 10 right? is there a way to save the 'coins' variable separately

    ..hopefully I could describe my thought clearly enough!

  • This worked as close to perfectly as I could have expected without the direct 'get effect value' option so thanks again :)

    Just curious but I'm just using the 'rgb(64, 45, 41)' to set the value, does it matter that it doesn't state either EX or EX255? kidswithcrowns

    However, make sure you use rgbEx255 instead of RgbEx. RgbEx uses 0-100 instead of 0-255

  • Thanks plinkie!

    It does seem to do what I want in this small test project, I'll have to try to integrate it into my main project and see if it still works, but I don't see why it shouldn't :D

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JMKit

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