lucid's Recent Forum Activity

  • you haven't played braid?

    what's wrong with you?!

    quickly! go! get it!

  • Will post a theme at exactly 7pm gmt-4 and also I'll be in chat.

    is that 7 pm

    gmt-4

    or 7 pm gmt

    4

  • ordinary arithmetic operations should be ultraquick, though, and adding an extra addition or division sign in an equation shouldn't make any difference

    I could be wrong, but I think you should probably run into your cpu bottlenecking because of the event system much sooner than because of math in most cases

  • awesome stuff link

    question:

    when an object is absorbed, does supposed to add the mass of the object to the object that didn't get absorbed?

    also, an idea, could object size changing according to mass should be a multiplier you can set, to make it more general?

    like 0 would mean there would be no change in size regardless of mass,

    and 1 would be the way it is now

    10 would be 10 times more size difference per part mass

    I mean, what if you wanted to make super gravity guy, the tiny alien with gravitation powers, who can absorb objects at will, but you never wanted his size to change?

    and maybe a starting mass property, so you can decide the scale of your game, I might want a 10x10 pixel star to be an ultra heavy object in my game.

    supercool stuff though

    and it's interesting to see where that line of questioning in the plugins forums was leading

  • click left mouse button to choose a random string

    http://files.getdropbox.com/u/1013446/hashrandomexample.cap

    after looking at the cap, this is how/why it works:

    all you're doing is making a string by sticking together two parts

    for instance

    "hello,"&" how ya doin?"[/code:ulh6eztr]
    would add the strings and make it [code:ulh6eztr]"hello, how ya doin?"[/code:ulh6eztr]
    so when you get the values from the hashtable with 
    [code:ulh6eztr]"msg"&random(4)[/code:ulh6eztr]
    it's picking a random number between 0 and 3 and sticking it on the end of the string "msg"
    making it end up as one of the strings that's set in start of layout by adding the random number to the end
    [code:ulh6eztr]"msg0"
    "msg1"
    "msg2"
    "msg3"
    [/code:ulh6eztr]
  • i dont know how to write plugins that create or manipulate graphics in any way that isnt built into construct. however, one of these days i was considering making an easy fontsprite splitter app with construct. and i coulf include that feature

  • you could also put all your messages in a hashtable, and name them message0, message1, message2, message3, for example, and then when you go to retrieve your message for the key, put in:

    "message"&random(3)

  • so...I heard a rumor in the chatz about 99.4 maybe this weekend?

  • hey link

    as a fellow plugin dev, when I get a chance to test it forreal I will, and give feedback

    but a tip I've noticed to get people to try your stuff, is to post an exe sample as well

    that way the lazier folks (myself included were it not for said plugin devness) can try it out before they install a new plugin they may not be interested in

    I know it only takes a few seconds to install a plugin, but it's just human nature.

    this sounds awesome btw, can't wait to try it when I have some more time

  • my favorite tracker is demonoid

    and revolutiontt

    but seriously, your weird cap was a unique situation, it has nothing to do with whether the tracker can help get construct improved

    besides, a link to dropbox would have worked just as well

  • Question: how fast is lerp compared to custom expressions?

    Say lerp(x1,x2,0.5) compared to (x1+x2)/2

    the standard equation for linear interpolation I'm assuming they are using would be

    P0+(t*(P1-P0))

    or in this example

    x1+(0.5*(x2-x1))

    I would say the speed difference, if any, would be negligible since consumer grade cpu speeds now days are measured in billions of floating operations per second. it's worth the time you would save, using such a logical and easy to understand expression, and it makes it that much easier when you're ready to graduate to qerp, and cubic

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  • i gotta tell you aeal, you have great taste in filenames

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lucid

Member since 16 Jan, 2009

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