lucid's Recent Forum Activity

  • Just a heads up. The first Spriter 2 feature test build is live. There is already a second build waiting for approval, but for the time being at least, it seems upload approvals are taking longer than they used to. It is available as an alternate download for those who purchased Spriter Pro on the Scirra store.

  • Just a heads up. The first Spriter 2 feature test build is live. There is already a second build waiting for approval, but for the time being at least, it seems upload approvals are taking longer than they used to. It is available as an alternate download for those who purchased Spriter Pro on the Scirra store.

  • 1-2-2019

    • Fixed a bug that prevented events from triggering
  • The bug is fixed now

    • Fixed a bug that prevented events from triggering
  • pirikos could you please send an email to mailhzd@brashmonkey.com with this issue copy pasted, along with the Spriter project (the scml and scon files and images zipped together), and we'll take a look.

    also everyone - The first feature of Spriter 2 is available for testing if you own it through the BrashMonkey store or Steam (check either place for the Spriter 2 Testing subforum). It will be available for those who got it from the Scirra store as well as soon as the new version is approved. This usually takes about a day or two, but as soon as I know it's approved I'll update this thread.

  • TheRealDannyyy - the one form the database. Thank you. I forgot to update that link. I'll do that now.

  • > Morganov - ok. This one should work. I have no idea how it worked when I tested it.

    >

    >

    > As for Spriter 2 - still on track for a late, late 2018 alpha release.

    After the Alpha Release, will the Spriter 2 Runtime for Construct 3 Runtime follow?

    I'm not sure how soon it will follow, but the intent is absolutely to have a full feature Construct 3 runtime for Spriter 2.

    Thanks for the help Mikal . Glad you got it working Morganov

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  • Morganov - ok. This one should work. I have no idea how it worked when I tested it.

    As for Spriter 2 - still on track for a late, late 2018 alpha release.

  • Morganov oh! Is that with the latest beta of C3? I think I jumped the gun and it requires features from the beta. If you can check that it works there for you as well, I'd appreciate it.

    To remove the plugin, you can use the addon manager in safe mode:

    To use Safe Mode, add ?safe-mode to the URL, e.g. editor.construct.net/?safe-mode. Note all third-party addons are disabled in this mode. You should immediately open the Addon Manager, uninstall the problematic addon, and then restart Construct 3. Be sure to remove the ?safe-mode part of the URL to re-enable loading third-party addons.

    It is not recommended to open any projects or try to do any actual work in safe mode: it exists only so you can reach the Addon Manager dialog to uninstall the addon.

  • download here

    Release 11-27-2018

    • Fixed action to choose whether sprite layers were set by the plugin
    • Fixed edge cases with triggers and sounds
    • Added pin object actions
  • inkbug - unfortunately one of the action ids was taken by an unreleased feature, so you will have to fix any actions the "Pin C2 Object to Spriter Object" action is used. if I remember correctly, they will most likely show up as "Set Sprite Layers" and then if you back out and choose the correct action, your parameters will already be set.

    New release:

    • Fixed edge case issues with triggers and sounds
    • Added pin object actions
  • inkbug - thanks. Though it's not letting me access the file, and it won't let me request access through Google Drive

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lucid

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