shinkan's Recent Forum Activity

  • No, not at all. it's not your bad.

    I tried to search for original post and couldn't find it either, that's why I've asked Kyatric to do a sticky post. or add it somewhere where it's easy to find.

  • copy was mentioned here already couple of time

    Kyatric maybe you could do a sticky post in some free time - with all available sharing services?

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  • That's not logically possible.

    Put your sprite behind the window and make new sprite (only the head) in front of the window,

  • Well it may not be relevant in this thread but Mobiles and the like have killed gaming anyway. I havent seen anything on a mobile that impresses me, even Angry birds is way better on a PC with a mouse. As for the crappy turd clones, well its laughable. I am obviously from a differnt age

    Fell the same... Can't stop laughing watching my friend sliding and punching mobile screens trying to "play". Besides that playing mobile games is like playing FPS with gamepads

  • There is no need for this negativity. I'm only trying to help to improve this effect.

    Official bumpmapping can be only used with sprites, making it impossible to use in basically any project (you can always add hundreds of objects for every tile in background, but this is obviously stupid/crazy idea)

    That's why I was so excited to see someone adding different implementation of this effect, and I still am! This is lovely effect and you don't even need to add another object with normal map textures.

    But like I said in previous post, to make it fully working you need to fix basically three things:

    1. XY coordinates

    2. Transparency in objects

    3. Area/range of effect

    Unfortunately I know nothing about writing fx, tried few times but it's not working with my brain.

    Maybe I wasn't clear in my previous post but I pointed out these issues more like suggestions to fix not complains about "this is nice but useless".

  • att continued...

  • Been playing with this for last almost an hour and it's a nice effect, but can't see how it could be used in a game.

    • your effect does not respect X and Y coordinates properly

    Center of the "light" is on mouse cursor only in the middle of window (att1)

    Move cursor somewhere near the edge of screen and it's clearly visible (att2)

    • transparency of objects are not taken into account (att3) - this point itselfs eliminate use of this effect in any game, unless you are using solid-filled sprites.
    • area (range...radius) of effect is to big (att4) which produces weird artifacts in all examples I've been playing with.
    • very hard to control - you can only get very bumpy (and specular at same time) effect or no specular with unnoticeable bumpiness.

    Take a look at the official Bumpmapping effect: Light XYZ and intensity - and that's all you need to control everything you need.

    It's not a bad effect at all, it's just not ready to be used in a game.

  • I'm asking because there's an issue with official bumpmapping effect and was wondering if your effect fixed that

    Here's the bug post with example file to see what issue I'm talking about https://www.scirra.com/forum/r161-bumpmapping_t95603

  • How does it work with Tiled Backgrounds or Tilemaps?

  • Alon Jase00

    Snipping Tool - comes with every Windows Vista, 7 and 8 - and you can get alternative for XP as well

  • The only bad thing about Desktop that I can think of at this moment, is the files that contain your exported game are far too easy to extract and I feel it needs at least some form of low-level encryption. I totally get that if someone wanted to extract protected files from a game, they'd find a way, therefore this doesn't really affect me, but I could see this becoming a problem in the future, allowing people to blatantly and easily spoil the game or spoil in-game secrets, especially since the filenames are named after the Sprites name in the editor

    That was my point on other thread... I found a way to get all data into one encrypted exe file but it's not a perfect solution - if you have a very large game you will end up with one huge exe file (which I don't trust and don't know how it will behave) - without a way to split data into few separate parts.

  • Don't mind me, Just bumping it up to the front

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shinkan

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