shinkan's Recent Forum Activity

  • I was fooling around and by simple mistake I believe I have found a bug with layers.

    Problem Description

    Setting layer "Transparent" to off shifts this layer background.

    [attachment=0:2sbos7cp][/attachment:2sbos7cp]

    Attach a Capx

    [attachment=1:2sbos7cp][/attachment:2sbos7cp]

    Description of Capx

    Empty project with only three layers

    Steps to Reproduce Bug

    • Make new empty project
    • Add one layer - set its Background to something other than white, Transparent to No, Opacity less than 100.
    • Add one more layer. Background color to different than white, Transparent to No. - and you should already see results like on image above.

    Observed Result

    After changing second layer (usually it's Layer 1) transparent and opacity. Every new layers created and set to above will be shifted to left-top corner of layout editor

    Expected Result

    Layer should be always at same position? not sure how to call this

    Affected Browsers

    • Chrome: -
    • FireFox: -
    • Internet Explorer: -

    Operating System and Service Pack

    Win 7 64b Sp1

    Construct 2 Version ID

    r178

  • I would like to F6 to run debugger, not export. Simply because you debug stuff more often then export it. CTRL+F6 is problematic, because you can't use it with one hand only :/

    Or for the best an option in preferences so you could setup your own keyboard shortcuts.

  • That sounds nice. But you are all forgetting that this needs time and money. There's not a lot of people around who will dedicate their free time/resources to make some kind of "show off game". Especially graphic assets, that should be more less on same quality level as image from first post.

  • I'm not so good at art or coding or making so I am thinking if they is anyone who is interested in the art aspect and coding. I would be using construct 2.

    So basically you are looking for someone to make a game for you?

  • "Unbounded scrolling

    By default the game window cannot scroll past the edges of the layout. Set this to Yes to allow unlimited scrolling in any direction, even past the edges of the layout."

    Scroll to works perfectly fine with unbounded scrolling.

  • [quote:1q8csu3p]A game engine is a software framework designed for the creation and development of video games... The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games,[1] or to make it easier to "port" games to multiple platforms.

    If you trust wikipedia definitions

  • Use "Unbounded scrolling set to Yes" you will get infinite layout size.

    I'm not sure what to think about that.

    On one hand we have plugins/behaviors like: Litetween or magicam, which are made of stuff you could do in events. But were made to make our life easier, so instead of writing xxx number of events you simply add it to you project.

    On the other hand they are things like Spriter (or should I say Spriter reader/encoder?) or Q3D which are adding things you can not do in C2 natively.

    And there are effects, which are completely different to those stated above.

    I think having a category for plugins and behaviours would have much more sense with C2 modularity feature.

    For now i would say that 5$ is a good price for simple and intermediate plugins/behaviors. And more complex ones should be approved first and goes with special permission.

    But in the end it all depends on developers. One can price Fade behavior to be worth 0.99$ and the other 10$ :/

  • Good idea:-) really appreciate that!

    I also love the changes on the fade behaviour as well:-)

    It was asked so many times now and still nothing...

    https://www.scirra.com/forum/properties-for-some-behaviors-request_t104264

  • OK, so this is solved for Chrome, however, contrary to Ashley's statement in the article, Node-Webkit export does NOT use the CPU.

    This is very very bad

    What?

    What article?

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  • - Layers do affect performance. They affect it a lot.

    Create a new project and run in debug mode. Don't add anything to the scene: no events, sprites, or anything. Note FPS and general CPU usage.

    Now add 15 layers with no effects or anything: 15 simple default layers. Now run the debugger. For a real performance "Kick in the groin" try adding an event to rotate the layout every tick.

    I made 30 layer and a For loop to add +1 degree constantly, and I see no difference in fps or cpu

    Bare in mind that debugger itself is taking a lot of your power because it need to display all available informations of your entire project in real time.

    Instead of debugging in "Inspect" tab try using "Watch" or "Profile" tab.

  • This is a laptop, right?

    Maybe your system need to be switched to "high speed" or something... I got this with my Sony Vaio. Normally it works using integrated Intel card, but can be switched to "speed mode" and then it will use faster Radeon.

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shinkan

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