shinkan's Recent Forum Activity

  • http://www.ilmc.pl/shinkan/Construct.rar

    There's a CHM file I start writing few months ago but unfortunettly school/work not helping with finishing it.

    If someone wanna help with that manual just pm me.

  • It's not bad, but not that great either...

    ...the story was extremely clever.

    can't agree with that. I't wasnt extremely clever but extremely confusing to understand.

    and i like to know when the game finish, to see "The End" or "Game Over".

    After Epiloge i was like wtf? is it finish? or i have to go through all the levels again to see if i miss something...but it's only my opinion.

  • Future Wars is one of the best old school adventure games ever....no more to say.

  • There is an AVI object.

    on insert new object window scroll down to the "Other" category.

  • how exactly does it work?

    I have a sprite 64x64 pixels with hotspot set to bottom, when loading file 128x128 to that sprite it always shift it down few pixels.

    and my questions are:

    • on what position of current sprite image file loads into?
    • is there a way to remove loaded file/change it to previous one?
    • could imageg be loaded to sprite from resources?
    • what about animations, via private variables?

    (if pv = 1 load file 1.jpg, if pv = 2 load file 2.jpg..., and the run them one by one every X time?)

    I'm asking becouse my current project requires loads off graphic files and I just don't want to put them inside one *.exe file in the end, so thinking logicly would be better to have external folder with all file and then just load them to the game when they are needed.

    oo btw. i noticed that 32x32 sprite with only few lines inside uses more VRAM than 128x128 image files loaded to that sprite...is that normal?

    thanks

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  • 1. set animation to "die" will not work becouse you don't have "die" animation for your Jorginho.

    2. i cannot run your game...Temp.exe error shows up.

  • ok..which evant sheet?

    "Mudar de layout"?

    i'm not good at your language

  • try

    set animation to "die"

    set animation frame to 1 - > to reset animation

  • Is that a dragonball?

    nice work

  • i just send Linear sampling to the tracker

    but i'm nut sure about 2nd problem "Selecting and moving many objects..."

    Becouse on my pc at work it's just fine. what i can think of is windows (xp at work, vista at home) or graphic card.

  • i finnaly started making my game and i have some problems with construct

    1. problem - Linear sampling couse texture flickering - but not a big issue becouse Point sampling works fine for my project - but still a bug.

    2. problem - Selecting and moving many objects (in layout editor) to other place makes each object shift a few pixels to any direction.

    managed to do simple "engine", so player is in front of "bright wall", and behind "dark wall".

    I used simple For Each and overlapse conditions for player Zordering and they work fine, but problem is when you get to the corners - where bright and dark walls occupy same place on screen - player sprite goes allways behind dark wall, and have no idea what to do with that.

    hold RMB to move screen

    ISO-test02.cap

  • did you try change colors?..umm i mean what is red make it black and what is black make it red.

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shinkan

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