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  • actually i just solved that heh

    I've changed values from 0,1,2,3 to 1,2,3,4 and then

    + 'door' = 3

    -> set animation to 'open'

    -> set animation frame to 1

    -> play animation

    -> set 'door' to 0

    it play's animation normally now, and helps me with other things

    [quote:wug98lep]As it is now, every tick sets the animation so the the multiframe animation don't get a chance to play.

    eh, never though about that, but now i can see a point in that.

    if 'door' = 3 -> set frame to 1 -> play animation

    Construct will loop that sequence every tick so only frame 1 will be played all over again - it's so obvious

    thanks for that tip R0J0hound

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  • I've got one global variable 'door' to controll animations for opening/closing doors

    + 'door' = 0

    -> set animation to "idle"

    + 'door' = 1

    -> set animation to "idle2"

    + 'door' = 2

    -> set animation to "open"

    -> set animation frame to 1

    -> play animation

    + 'door' = 3

    -> set animation to "close"

    -> set animation frame to 1

    -> play animation

    for 0 and 1 is fine couse it's only 1 frame long animations, but for 2 and 3 it only plays first frames of their animations...

    but if you add one more value, so 'door's = 4 it starts to play "close" animation from 'door'=3

    am i missing something in that code?

    Here's the file: door.cap

  • so basically there's only two options:

    1. leave motion blur with invisible cursor and poor performance

    2. get rid of motion blur and make everyone happy

    anyway thanks for info lucid

  • it's not layer/object effects. It's application Motion Blur.

  • i was playing yesterday with something - simple rotating turret and crosshair instead of mouse cursor. Turret (iso style) has only 36 rotation angles so it's a bit choppy when rotating, i've decide to put some motion blur to smooth it out and after that looks much better. Rotation is nicely blured, but my crosshair it's allmost invisible when flying around screen following mouse due to blur effect.

    Is there a way to exclude selected sprites from global motion blur? or maybe some walkaround for that?

    thanks

  • don't know if it's a bug but have someone tried to import *.tga files with alpha channel as a multiple animation frames?

    couse i moved recently from win 7 32bit to 64bit and with previous release it was fine but now alpha channel is not importing at all. Only happens with multiple animation frames, creating new sprite and import *.tga file in editor work's fine.

    can someone confirm that before sending to tracker, couse i can't check this on my old system anymore.

  • thanks guys

    [quote:3huooq3v]Looks nice and clean, love the smooth animations.

    I'm taking a wild guess that this is a game based on the Cube movie?

    If so, that would be cool... but we all know how to solve the game if you watch the movie! xD

    ~Sol

    yeah I know and decide to change the gameplay from logic/adventure game, to space shooter lol

    But you are right, if story of the game will follow along with the movie there's no point for playing it if you watched the movie already...

    I decide to finish game elements first (traps in progress ) and then think about story and proper gameplay.

    ps. i've allways wanted to do traditional point and click adventure game - maybe one day cube will transform... if i found someone to draw characters with animations heh

  • <img src="http://shinkan.ilmc.pl/shinkan/Cube/Cube_logo.jpg">

    Cube The Game - version 0.2

  • Cube - The Game

    <img src="http://shinkan.ilmc.pl/shinkan/Cube/cube.jpg">

  • Same thing with other windows/panels, they don't want to stay in their position - especially when i have double screen setup and i have almost all windows on second screen to get more space on work area - i usually need to rearange all windows every time i startup construct, bot thats not a big deal. The most annoing thing is Object bar, dosen't matter where you put it, it always loads docked to the left

  • unfortunetly i had to stop my work on that help file

    school, work and family is killing my right now.

    If someone want to continue that just pm me and i'll explain everything.

    It's not very difficult... it's not difficult at all but very, very - seriously - very time consuming (copy/paste everything from wiki and forum to chm and than sort it all out is hell).

  • Thenks orcheliya.

    But it's gonna be hard to finish it

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shinkan

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