shinkan's Recent Forum Activity

  • Hey Ashley would it be possible to add only one thing from my list for next release?

    Point nr 4 to be specific.

    . Objects list while ading new event

    In the Event sheets when you click add new event it displays the list of all the objects in the project - it's handy when you editing independent event sheet to be included to specific layout.

    But while working on a Layout with it's own event sheet and have only 5 objects on that layout I think the list should be shortened to show that 5 objects only (5 object mean 5 sprites + all other system objects like Mouse, Keyboard etc). Again, it's annoying trying to find one specific object placed on current layout on the list, when you have 50+ object shown from entire project not related to that layout.

    Displaying objects in folder - like they are in Projects list tab will be sufficient too.

  • Thanks Ashley. Not affraid of extra work with events, I was more concern about speed and quality after export to web. If I can get better results by making more 100 events than import 100 frames i will go that way :)

    Thanks again.

  • Before I do what I have plan to do, I though to ask you.

    I want to make nice animated logo (few letters appearing from nowhere) for my game but can't make my mind which way I should go.

    I though about using two metods:

    1. One 280x40 image with transparency and xxx frames

    2. 25-30 quite small sprites (max 30x20) and animate them by events.

    My biggest question is: what will work better for browser game?

    Inserting one image with very long animation - thinking about 7s = a lot of frames (aprox. 2kb when everything is displayed on frame) or 30 small images with a lot of events.

    Obviously playing already animated sprite will be easier and faster to implement instead of setting events for every sprite to achieve same looking effect - basic stuff with opacity, size and timing.

  • could you post your project or screenshot from your event editor? that would help us to help you :)

  • Link to the video

    Simply wow.

  • Can't beat that explanation :D

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  • yes thats true, but isn't random act like that? you can have 1 everytime, or never. You never know, thats pure luck ;P

  • How weapon shoot is usually defined by variables.

    +If var "weapon" = 1

    • set animation to "weapon1"
    • set "fire_speed" = 5

    etc.

    and for switching   

    If animation "put away" finished -> set animation to "weapon2"

    just an example :)

  • or round(random(X)) ;)

  • You could also do all weapons as a animations in one sprite. Then instead of deleting instances and creating new ones you can just switch animations :)

  • Don't work for me either. It just says Emberwind is loading... but nothings seems to happening. IE9

  • Here is a CC cap:

    http://www.mediafire.com/file/ejj0e7zwd4e57hj/counting.cap

    Ahh, Thanks tulamind, i can see where i made a mistake now.

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shinkan

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