shinkan's Recent Forum Activity

  • Don't want to be "that guy" but did someone actually did something and get paid for that? ;)

  • + Laser: on collision with myFamily

       + System: Pick all myFamily -> myFamily: destroy.

  • Ashley sorry for bothering you but can it be fixed? my entire game is one big global object, and with every layout switch I'm left with dozens sprites on screen which should not be there :)

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  • Set layout scale - for layout

    Set scale - for layer

  • It's how the event's work

    Everything is here: ecents in the manual

    It's a lot of text and people are too lazy to read but everything is explained there. ;)

  • see my file four posts above, working as it should

    Edit: well now on the previous page ;)

    • remove that group
    • above event 18 put an action:

    every tick set Button opacity to 50

    should work

  • buttonopacity.capx

    Works fine here, with capx and after uploading

  • all three of your links goes to the same page, this page ;)

  • Every time if you want to add or subtract something to existing value you have do put that value first.

    if you eant to change opacity over time you can't put:

    Set opacity to +1

    You have to do:

    Sprite: Set opacity to Sprite.opacity+1 (it says - current opacity value +1)

    same for size, speed, position etc.

    and make sure you use time delta to change value over time with the same speed for faster and lower framerates

    Sprite: Set opacity to Sprite.opacity+1*dt - it will add 1 to current opacity every 1 second

    You can use "self" instead of instance name

    Sprite: Set opacity to self.opacity+1*dt

    ps. i have no idea why i used opacity in that examples ;)

  • instead of "damage" select your sprite from the window on the right (Objects with expression) and there's a section called "Instance Variables" which shows you all variables for current sprite.

    If your object is called "ship" and your instance variable is called "damage" it will look like this ship.damage

    ##.$$

    where # is your instance name

    $$ is your variable name for that instance

    Edit: remember that Animation frames are number based, so your instance variable should be numbers too.

  • Sprite: set animation frames to "damage"

    there's an action "Set frame" for sprite, insert there your instance variable name there.

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shinkan

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