shinkan's Recent Forum Activity

  • eli0s - great video! What I would like / need / strongly desire is an editor like Overlap 2d's. Watch for a minute from 50 secs....

    That is indeed really nice and intuitive editor! Workflow is very fast and organic.... heh and yeah "generate bitmaps fonts on the fly". looking at that kind of stuff you starts to realize how old C2 editor is

  • yup. That's pretty much how it works in most applications. eli0s big respect for taking your free time just to make a video of something that obvious!

    EDIT: There was a talk some time ago about unifying objects like Sprite and Tiled Background. Ashley wrote that it should be possible just to make 1 object type that would have capabilities of sprites, tiled backgrounds etc.... but as usual that was it. no further talk.

  • This should work:

    +System: On start of Layout

    +System: For "x" from 0 to Tilemap.Width/32

    +System: For "y" from 0 to Tilemap.Height/32

    +Tilemap: Tile (loopindex("x"), loopindex("y")) = 1 -> Tilemap: Set tile (loopindex("x"), loopindex("y")) to tile choose(1,1,1,1,1,1,1,1,1,2)

    Edit: "32" = size of your Tile - 32x32 in this case

  • Ashleys example and tutorial are nice but "problem" is still here and will remain here because current editor was never build to handle that kind of things.

    Besides that it's not a solution to have more than 1 light in the layout but it's more like a someone said earlier a hack to make it work just to prove it can be done.

    1 light per 1 layer is idiotic and even more limiting. Forget about bigger layouts with dozens of lights or even having dozens of levels with more than 3 lights on each (well, unless you want to spend half of your life setting and managing it up,..), forget about spawning random objects that emit lights (can't create layers at runtime)...

    And there's still a Normal map textures issue - one of the main things in that post - which obviously don't work with more than 1 light source after all this years...

    so yeah. C5 maybe.

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  • 360jex could you share how you solved it, for others who need some help?

  • Unfortunately it looks like there's a small issue somewhere. I've just downloaded XDK 2893 (newest one at this time) and there is no Admob under "Featured Plugins" in Cordova Plugin Explorer like tutorial says. Also manually adding a plugin ID in Third-Party Plugins ("com.cranberrygame.phonegap.plugin.ad.admob", "cordova-plugin-ad-admob" or any others variations I've found) always returns "Unknown Error. Unexpected call to process.exit()"

  • My "Main Map" in the game (and all neccesary tiles for that map) is in the layout from the start. but every sub levels/maps are loaded from external json files at runtime.

    But then i never used TMX, ever. I've created my own level editor in C2 to create all maps for my game - so maybe that continuality in saved/loaded files have something to do. maybe there is an issue with TMX->C2.

  • I was also using 64x64 tiles on 900x900 tile grid and bigger (depending on current game level) Could you reproduce that in brand new project? if so you could upload it as a bug for Ashley to investigate, cause it really sound very strange from your descriptions,

  • There must be some kind of issue on your side or some other weird thing going on. I have a projects with dozens of tilemaps on different layers (some share same texture, some are instances of same tilemap, different sizes etc - basically all combination you could think of) and never had any problems with them, even on mobiles.

    I didn't check how they works in new 219 beta cause don't have time for that currently. but in 217 (i believe) never had any problems with objects or performance.

  • It's never too late to concert

  • You know you can do it directly in the Photoshop right?

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shinkan

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