shinkan's Recent Forum Activity

  • Yeah it's possible

    Take a look a this

    on layout sized 8192x8192 in my setup i have less then 90 object.

    You could get only one tilemap for all tiles.

  • Yup, that's why I post my question ;)

    Bumpmaping acts very differently on Tilemaps compared to Sprites or TiledBackground. And that's the part I can't understand.

  • don't forget about delta time

    You can do: Sprite | set bullet speed to: sprite.bullet.speed+10*dt

    this way sprite will accelerate by 10 every second.

  • Whoo, I ignored that post because I thought it's another very clever bot spamming. Sorry for that.

  • Hey spongehammer I've never noticed that in any of my exports/previews, could you post images of that colour bleeds? Maybe I'm not paying attention to my exports after all..

  • Here you go

    I've added one more event 'On start of layout" to check on what layout you currently are and to set global variable with appropriate level number, so you can test your game from any level and go to next one without changing global variable.

  • Seriously?

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  • No worries.

    What you saying is and will be true.

    Look again on your events

    1. object is overlapping different object -> go to level 2

    2. object is overlapping different object -> go to level 3

    Events always run from top to bottom.

    If you start game on level 1 you will go to level 2,

    If you start on level 2 you will go to level 2

    if you start on level 3 you will go to level 2

    and so on...

    Basically your events are saying "no matter what" always go to level 2

    It's happening because that's the way how events work.

    "2. object is overlapping different object -> go to level 3"

    This event will never be active and you will never go to level 3 because before that you are going to level 2.

    Like I said before, you need to specify on what level you are and where you want to go next.

    You could do that very easily with global variable.

  • Sure. You have one event sheet for all layouts. This event sheet is doing only one thing

    object is overlapping different object -> go to level 2

    object is overlapping different object -> go to level 3

    This is that loop I was talking about.

    Every time you enter a layout - doesn't matter which one, You will always go to level 2. Because this is your very firs event.

    To avoid that I'v inserted a simple condition to compare on what level you currently are.

    If you are on level 1

    object is overlapping different object -> go to level 2

    If you are on level 2

    object is overlapping different object -> go to level 3

  • To be honest with you, this post should be reported as a double post.

    Do not do that next time. If you have a problem and need help just stick to your first post and wait for someone to help you - more than an hour in that case!

  • Fixed .capx

    What you did is a loop. If you want to use one event sheet for multiple layouts like you did, You need to specify on what layout you currently are and where you want to go.

  • Voted for melancholic mix. Extreme have to many panning sounds for my test and it fells very chaotic.

    Good luck! :)

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shinkan

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