newt's Recent Forum Activity

  • There are a couple ways to do that. Since your already using the bullet behavior I would do an on collision event when you want the bullet to return just use the action rotate toward object, with the amount of rotation set pretty low.

  • No prob, Windows xp.

  • As I recall if its not square it will save strangely. It will try to make the image square, now it wont scale it or anything like that, it just adds some gray area to the image. Also when I tried to "import frames" of an image that was saved via image manipulator there was an error, and I think it happened even on square images.

  • Yeah I think for ease of use it should default to where the object is. Better to drag and drop, than go back and forth between layout, and events.

  • Its using motion blur fx. It should be added to the official build IMHO.

  • Works for me. Unless your taking about the way its saving to jpeg. Png works fine for me... alpha and all.

    Btw there may be some issues with non power of two if you plan on using this.

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  • Like I said, depth of field

    http://dl.getdropbox.com/u/666516/dof.cap

    The opacity setting in the cap approximate what it could do. You just don't have as much control with opacity. In theory you could use a color filter for this, but we don't have decent controls for changing hue and contrast vs, just plain color. You could use the image manipulator, but it would be very slow.

    Which reminds me, there might be a drawback given that this is a blur, so the drawbacks may out weigh the benefits entirely.

  • The blur mask already supports variable blur based on the red channel of the image. The more red the blurrier it is.

    Yest that's what I was talking about when I said an animated sprite. Also it says COLOR0, so I'm assuming its based on any color, or more appropriately the absence of it. In other words contrasts.

    Therefore you can also use opacity to effect it, which helps, but still thats across the whole image.

  • Any chance of a variable blur mask?

    The available mask's work pretty good, but variable would be awesome for depth of field.

    You could probably pull something off with an animated spite, but vram would shoot through the roof.

  • Good lord, doesn't any one else check out the third party stuff?

    Heck the whole thing is an amalgam of snippets found on the forum.

    Ehh screw it, there's no way Ill have time to work on this.

  • Oh cool! Lets call it Stencyl!.... oh wait.

    Um does Java support hardware acceleration?

    I'm going to have to say no, as I hate running applets, and the security risks in an open source app that's this easy would be huge.

  • Yeah you cant tell it to set position to itself, because it will set every object to new coords.

    You might try using families, and use the pick conditions.

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newt

Member since 12 Nov, 2008

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