newt's Recent Forum Activity

  • You have conditions in 14,15,16, and 17 that will conflict with #9.

  • It seems you were using one as a sub-animation. Walking, stopped, etc should have their own.

    Here's version showing them as separate.(saved in 99.84)

    http://dl.dropbox.com/u/666516/anihero.cap

    Might as well update to the current unstable... its actually pretty ... stable.

    Also there is an uploads section, but it's reserved for demo's etc. to keep Scirra's costs down.

    Most of us use Dropbox a free hosting service instead.

    http://www.dropbox.com/referrals/NTY2NjUxNjk

  • Not sure, it might be how you have your animations set up. Post a cap I guess.

  • If you check in preferences when you have the Animator open, you'll notice there's a option called Tags.

    This lets you set the animation automatically in the platform behavior, and grid movement behavior.

    I believe the given tags are stopped, walking, running, etc.

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  • There is no z index, only z order, and z height.

    Currently z order is set to the order in which it was created in the editor. To change the z order in the editor simply right click the object and use the context to set its order, or Cntrl-arrow I believe.

    Now this z order may not be preserved if the object is destroyed during, or at run time, so to set it correctly simply change its z in the same condition that is created. In this case.

    system create object window

    ->window place in front of house.

    This will move just the window that was just created, since it was placed into the S.O.L.

    Also you might check the Construct wiki for "container"... it means something a little different here.

  • If the character is animated, you might want to use a dummy till collision masks are fixed.

  • Start of layout

    for each in array

    -value at current x,y is equal to 1

    -->system create object wall at current x,y * 32

    -value at current x,y is equal to 2

    -->system create object player at current x,y * 32

  • Yeah, very interesting concept, but can that be done with out scripting?

    Also wouldn't that require an additional editor?... A behavior editor?

  • LMAO, that was awesome. Good job.

    Thanks!

  • The Rotation behavior works in degrees per second. All you have to do is make a sprite, and give it the behavior. Then just set the sprites angle to where you want it to start, and enable, or disable the behavior.

  • I know I shouldn't post without completely understanding the concept

    Seriously, you should check out Python more. Its not just a scripting language.

    Its a language that gives you access to literally thousands of libraries. Many of which give you access to other libraries, including many precompiled libs made in c, etc.

    Its like having a Construct plugin for just about anything you can think of.

    There's just no other language, other than C itself that has this level of extensibility.

    Edit:

    Also I might point out David is planning on having all Python stuff included in the exe, including the DLL.

  • Digital, or analog?

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newt

Member since 12 Nov, 2008

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