Sorry to but in, but is there any way to create multiple hierarchies with the same instances?
Seems like the only way this works is to create at least one new object for each one.
Good question.
Also the object angle drag handle is really in the way when working in the editor like this.
I noticed that selecting all the objects at once is not ideal. You have to treat the instances as bones.
One at a time, to go with the arrows.
I'm guessing you would set Sprite2.acc to the absolute of the bullet speed.
abs(Sprite2.Bullet.Speed)
"https://www.dropbox.com/s/f5pt6efo60b4vk7/spiral.c3p?dl=1"
Looks like the forum is doing something weird with the links.
Re download.
I think that's what you mean.
They are even called conditionals.
That's why we have subevents.
Redownload I added a variable for acceleration.
dropbox.com/s/e6ksqccp3d4dn10/spiral.c3p
You could but its kind of pointless.
You can use the trig formula:
SpriteB.X= SpriteA.X +cos(angle)*distance
SpriteB.Y= SpriteA.Y +sin(angle)*distance
You would have a variable for the angle 0 to 360, and a variable for the distance that is getting smaller.
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Maybe If you could keep the manifest in git as well?
construct.net/en/make-games/addons/198/spline-movement-c3-runtime
Member since 12 Nov, 2008