newt's Recent Forum Activity

  • Gave it a quick try too. Works pretty good, performance is nice, filesize is nice, I hope it will support greenworks in the future :)

    He's already said that Greenworks might be a no go, but the regular sdk might be doable.

    Its definitely something we need though.

  • Well, that's exactly what the built-in Xbox exporter does, and as I said it seems nobody uses it...

    Microsoft shot themselves in the foot with the way they handled UWP, and their store front was also handled badly. Then when they decided to switch to Chrome we didn't have a clue as to what would happen to Universal Apps. Also third parties offering multiple platforms is a no brainer.

    Then again, cloud gaming offers the same thing, but everybody thinks that's a passing fad because of Googles bumbling.

    Is it?

  • The thing with particles is that they don't cover the screen all at once. If you do need that you can load its state from json.

    Then again on closer inspection I would suggest using a tiled background and changing its texture offset.

    I should also say that it would need two different tiled backgrounds, one to erase the sky and clouds, and one as an overlay.

    To get the parallax with the sun and clouds you would also have to paste into a drawing canvas right before the wipe. But that means you don't have to use a force own texture, but change the drawing blend on the canvas.

  • Im guessing that if Scirra were to try to add console support they would have to charge for it.

    You have the gm $800 as your starting indicator.

  • You could probably use a layer set to "force own texture" with a particle object using a "destination out" blend.

  • Update:

    Using the Z index feature for some fake 3d gets some spectacular (voxel,vexel?)effects, but it does run into the issue of added objects. To combat this I've changed the plans from filling the entire map with "Nodes" to allowing them to be destroyed. To expedite object culling I've updated the final attack, a bombing run, which instead of just getting rid of a bunch of towers/structures, it now has a great chance of destroying Nodes.

    Of course I don't want to punish the player for playing the game, so now I'm thinking of adding another mechanic. One I swore to never do again. Match three.

    newt it's starting from fresh I'm afraid, there's a lot of changes that make importing assets not possible in a lot of areas (mainly images) so it's just easier to start fresh. We did have a private beta you should of been on during the last week or so.

    Understand it's a bit of a PITA.

    Its ok, no complaints here. I just put off checking on it as I was a little busy, and figured I'd let the dust settle a little. Which works out fine as I probably won't move everything.

    Sadly the first Scirra Store asset is being retired.

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    So nothing transfers to the new store other than earnings?

    Essentially we have to recreate everything we want to transfer over, or is any of the initial setup going to be get moved, text, urls, etc?

  • An event can get really long if you have a lot of actions all on the top tier, which is somewhat obtrusive when its longer than the screen. If you take and add a blank sub event, and place the actions on it you will get the collapse arrow. Its much more manageable when the bulk is hidden there.

    Ashley could we get a method to hide the top tier like that manually? Like it would just show part of the top action with some sort of notation showing its continued. With something like the collapse arrow, and a ...

  • Its bound to be a memory issue. Have you tried groups, and event includes?

    They could make a memory swapping system, but that would eventually become just as unresponsive in a lot of situations.

  • Just tried to use the recorder from the Xbox Game Bar, and it didn't work.

    • Does it work well?
    • Are there any bugs or important missing features?
    • Does it work on Windows 7 and Windows 8?
    • Would you consider exporting real projects with this? What kinds of situations would you use it for?
    • Would you consider using this instead of NW.js? If not why not?
    • Do you think this should be something we focus on?
    • Yes
    • Missing Fullscreen
    • Na
    • Yes, Steam(with sdk), Itch.io, Gamejolt( might

      CROS his sdk), less than a meg download for desktop? Yes please.

    Nwjs is general purpose. This can be full on gamedev? None of the extra we don't need?

    Yes, if its less buggy, less maintenance, than Nwjs, but gives us more possible integration, Android, cloud gaming etc.

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newt

Member since 12 Nov, 2008

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