You could use sprite mesh distort to do that. You just change the texture coordinates to display a different sub-image.
Here it's using a spritesheet with a grid of 13x6 sub-images.
https://www.dropbox.com/s/dog9plqg9vicvk5/card_spritesheet.c3p?dl=1
Toggle the set mesh point actions to disable the rotation.
I think you could do that with Tiled Background's image offset.
Aside from the card flip thing.